From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 23368 invoked by alias); 13 Oct 2003 01:07:53 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 23359 invoked from network); 13 Oct 2003 01:07:52 -0000 Received: from unknown (HELO garm.central.cmich.local) (141.209.15.48) by sources.redhat.com with SMTP; 13 Oct 2003 01:07:52 -0000 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Sun, 12 Oct 2003 21:07:51 -0400 Received: from localhost (unknown [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id C6D5E70021 for ; Sun, 12 Oct 2003 21:07:48 -0400 (EDT) Date: Mon, 13 Oct 2003 11:39:00 -0000 From: Eric McDonald To: xconq7@sources.redhat.com Subject: Bellum Aeternum Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 13 Oct 2003 01:07:51.0282 (UTC) FILETIME=[6C925520:01C39126] X-SW-Source: 2003/txt/msg00499.txt.bz2 Hello, I don't know whether anyone is still beta testing Bellum. If you are, I have just put a new version in CVS. There are numerous modifications and tweaks. Some of the highlights: (1) I implemented Lincoln Peters' suggestion for preventing units from crossing illegal terrain when leaving a road into an adjacent cell with legal terrain. (2) Aircraft ranges have been greatly extended; this should help the air units get more accomplished on the battlefield or in terms of exploration. (3) Some land units have been made faster. (4) Visibility and tracking of enemy units has been improved. Previously, there was too much popping up and disappearing going on. (5) Consumption of the vital 'command and control' resource has been decreased when firing upon or attacking an enemy. This now often means you can get in an extra shot. Enjoy, Eric