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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: xconq7@sources.redhat.com
Subject: Re: Compound Terrain Effects
Date: Mon, 27 Oct 2003 02:55:00 -0000	[thread overview]
Message-ID: <Pine.LNX.4.44.0310260018430.21318-100000@leon.phy.cmich.edu> (raw)
In-Reply-To: <200310151002.h9FA2FW09278@panix5.panix.com>

Hello,

On Wed, 15 Oct 2003, Jim Kingdon wrote:

> > (1) Are any gamers interested in playing game modules with  
> > these compound effects?
> 
> It might be kind of confusing (why am I seeing this unit and not
> that?), but the way to find out would be to implement it and start
> play-testing.

OK, time to start play-testing.

There is currently only one game that takes advantage of compound 
terrain effects, and that is Bellum Aeternum. But the 
functionality is now there for any game designer who wishes to use 
them.

Specifically, the compound effects are active for the following 
tables: visibility, attack-terrain-effect, 
fire-attack-terrain-effect, defend-terrain-effect, and 
fire-defend-terrain-effect.

They are used in Bellum to help expose land units on roads. I have 
not tried them with coatings or borders, but they should work the 
same in those cases.

The implementation is still somewhat primitive in the regard that 
it does not consider the direction of the attack and whether the 
border is actually present in that direction. I will hopefully get 
around to addressing that at some point. Another detail is whether 
a unit is actually using a connector or not; I need to research 
the proper way to test for that.

  Regards,
   Eric

  parent reply	other threads:[~2003-10-26  4:32 UTC|newest]

Thread overview: 17+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-10-15  1:28 Eric McDonald
2003-10-15 10:02 ` Hans Ronne
2003-10-15 11:35 ` Jim Kingdon
2003-10-15 11:46   ` Bruno Boettcher
2003-10-15 11:59     ` Jim Kingdon
2003-10-15 14:52       ` Bruno Boettcher
2003-10-15 15:20       ` Border Terrain (was Re: Compound Terrain Effects) Eric McDonald
2003-10-15 15:43         ` Hans Ronne
2003-10-15 16:26           ` Eric McDonald
2003-10-27  2:55   ` Eric McDonald [this message]
2003-10-27  3:19     ` Compound Terrain Effects Erik Jessen
2003-10-27  4:57       ` Test Cases (was RE: Compound Terrain Effects) Eric McDonald
2003-10-27  8:09         ` Jim Kingdon
2003-10-27 14:53           ` Hans Ronne
2003-10-27 16:28           ` Erik Jessen
2003-10-27 23:38             ` Eric McDonald
2003-10-30 10:26               ` Hans Ronne

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