From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 6894 invoked by alias); 26 Oct 2003 04:32:15 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 6884 invoked from network); 26 Oct 2003 04:32:14 -0000 Received: from unknown (HELO garm.central.cmich.local) (141.209.15.48) by sources.redhat.com with SMTP; 26 Oct 2003 04:32:14 -0000 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Sun, 26 Oct 2003 00:32:12 -0400 Received: from localhost (unknown [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id 4C6087004F for ; Sun, 26 Oct 2003 00:32:09 -0400 (EDT) Date: Mon, 27 Oct 2003 02:55:00 -0000 From: Eric McDonald To: xconq7@sources.redhat.com Subject: Re: Compound Terrain Effects In-Reply-To: <200310151002.h9FA2FW09278@panix5.panix.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 26 Oct 2003 04:32:12.0400 (UTC) FILETIME=[20233700:01C39B7A] X-SW-Source: 2003/txt/msg00525.txt.bz2 Hello, On Wed, 15 Oct 2003, Jim Kingdon wrote: > > (1) Are any gamers interested in playing game modules with > > these compound effects? > > It might be kind of confusing (why am I seeing this unit and not > that?), but the way to find out would be to implement it and start > play-testing. OK, time to start play-testing. There is currently only one game that takes advantage of compound terrain effects, and that is Bellum Aeternum. But the functionality is now there for any game designer who wishes to use them. Specifically, the compound effects are active for the following tables: visibility, attack-terrain-effect, fire-attack-terrain-effect, defend-terrain-effect, and fire-defend-terrain-effect. They are used in Bellum to help expose land units on roads. I have not tried them with coatings or borders, but they should work the same in those cases. The implementation is still somewhat primitive in the regard that it does not consider the direction of the attack and whether the border is actually present in that direction. I will hopefully get around to addressing that at some point. Another detail is whether a unit is actually using a connector or not; I need to research the proper way to test for that. Regards, Eric