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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Cc: xconq <xconq7@sources.redhat.com>
Subject: Re: SDL and 3D
Date: Sat, 08 Nov 2003 23:29:00 -0000	[thread overview]
Message-ID: <Pine.LNX.4.44.0311081757320.13347-100000@leon.phy.cmich.edu> (raw)
In-Reply-To: <OOEALCJCKEBJBIJHCNJDAEGHGLAB.vanevery@indiegamedesign.com>

On Sat, 8 Nov 2003, Brandon J. Van Every wrote:

> > best implemented? Xconq is a 2D program. It could be
> > transformed into a 3D
> > program, and I think it's an exciting possibility. However, that if
> > anything would require a major rewrite of the kernel. It's
> > not enough to
> > have 3D support in the interfaces, the games must also be able to do
> > something useful with it!
> 
> No, Xconq does not have to be a 3D game design to have a 3D interface.
> 3D can be just a form of eye candy for an essentially 2D game.  

I agree.

> Instead of creating bitmaps of
> units in different orientations, you could render the units directly
> from 3D models.

Yes. This is essentially what I envision when I think of 3D Xconq, 
and this is also the approach I have considered.

Eric

  reply	other threads:[~2003-11-08 23:08 UTC|newest]

Thread overview: 24+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-11-07 23:46 Standardizing the Windows build Brandon J. Van Every
2003-11-08  0:40 ` Eric McDonald
2003-11-08  1:29   ` Brandon J. Van Every
2003-11-08  1:34     ` Eric McDonald
2003-11-08  2:57       ` Brandon J. Van Every
2003-11-08  1:56 ` Hans Ronne
2003-11-08  2:33   ` Eric McDonald
2003-11-08  2:55     ` Hans Ronne
2003-11-08 11:38       ` Brandon J. Van Every
2003-11-08 22:27         ` Hans Ronne
2003-11-08 22:33           ` SDL and 3D Brandon J. Van Every
2003-11-08 23:29             ` Eric McDonald [this message]
2003-11-09  2:45             ` Hans Ronne
2003-11-09  3:33               ` whose Windoze build it is anyways Brandon J. Van Every
2003-11-09 12:52                 ` Stan Shebs
2003-11-08  3:06     ` Windows native UIs Brandon J. Van Every
2003-11-08 13:58       ` Hans Ronne
2003-11-08  3:10   ` The gory Xconq kernel Brandon J. Van Every
2003-11-08 13:06     ` Hans Ronne
2003-11-08 22:59       ` Ease of MSVC build Brandon J. Van Every
2003-11-09  0:28         ` Eric McDonald
2003-11-09  0:42           ` Brandon J. Van Every
2003-11-09  1:54             ` Brandon J. Van Every
2003-11-09  4:41       ` easy build trees for non-Xconq gurus Brandon J. Van Every

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