From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 4338 invoked by alias); 12 Nov 2003 17:16:50 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 4330 invoked from network); 12 Nov 2003 17:16:48 -0000 Received: from unknown (HELO garm.central.cmich.local) (141.209.15.48) by sources.redhat.com with SMTP; 12 Nov 2003 17:16:48 -0000 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Wed, 12 Nov 2003 12:16:37 -0500 Received: from localhost (unknown [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id 8A81A7001B; Wed, 12 Nov 2003 12:16:32 -0500 (EST) Date: Wed, 12 Nov 2003 20:41:00 -0000 From: Eric McDonald To: Emmanuel Fritsch Cc: xconq Subject: Re: unfair starting positions In-Reply-To: <3FB267C1.79E42079@ign.fr> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 12 Nov 2003 17:16:37.0594 (UTC) FILETIME=[BAF22BA0:01C3A940] X-SW-Source: 2003/txt/msg00654.txt.bz2 Hello Emmanual, On Wed, 12 Nov 2003, Emmanuel Fritsch wrote: > A game was designed, twelve years ago, in my school, with quite > good results on starting position. It was very close to standard > game, but : You might wish to try Bellum Aeternum. It has most of the features which you discuss below. > -- capitals were much more powerful than cities, and you had > several capitals at the beginning. Bellum has Towns, Cities, Grand Citadels, Metropoles, and Capitols. Each has a different cost to build or upgrade to (not yet implemented), and the last three items on the list are quite powerful. > -- you started with may other units, particularly troop > transport (both sea and air transport) Bellum has an assortment of starting units. The composition of this assortment depends on what game variants you select. > -- the presence of ships in your starting unit set, and a reduce > size for the starting countries leaded the program to place your > capitals near the sea. Ships are among the starting units in Bellum. Each country's capital must be placed near the sea. > -- A patch was added to forbidd any capital or independant town > in contiguity with another capital or town. In Bellum, the country radius is sufficiently large so that this is avoided. Towns can still be adjacent to one another, but the chance of them belonging to opposing sides is very, very small. > -- some units were added, some modified : > -- katalina, an airkraft which transport infantry, with a > wide range (30/40 hex). Cargo Planes, in Bellum. Actually they just transport Paratroopers right now. Once I make the necessary modifications to the Xconq kernel, they will be able to carry other units, but those units will be forced to embark/disembark in facility units (i.e., Armor will not be able to jump out of Cargo Planes). > -- torpedo which sinks ships. Submarines, Torpedo Boats, and Torpedo Bombers have a special advantage when attacking large ships. > -- bomber were now just able to bomb land units, and with > lower efficacity, ships and transport the bomb but not > infantry. Bombers are able to hit both cities and land units, however they are less accurate against land units. (And Dive Bombers are more accurate than Bombers, though less deadly.) > -- cruiser was splitted into a cruiser and a battleship, > Battleships were better against land units (particularly > against coastal cities) but easily sunk by subs and very > expensive. Bellum's family of warships (not including carriers or special ships) is Destroyer, Frigate, Cruiser, and Battleship. However, I am thinking about removing Cruiser and just making Frigate stronger. (Similarly, I am considering the removal of Light Carrier, and increasing the capacity of Escort Carrier.) > That was a great game. I would very much appreciate it if you could try Bellum Aeternum sometime and give me some feedback, since you apparently have experience with a similar game. > Except the patch, all ideas given here are easy to implement > back to Xconq. Yes. Regards, Eric