From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 4897 invoked by alias); 21 Nov 2003 01:33:05 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 4890 invoked from network); 21 Nov 2003 01:33:05 -0000 Received: from unknown (HELO garm.central.cmich.local) (141.209.15.48) by sources.redhat.com with SMTP; 21 Nov 2003 01:33:05 -0000 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Thu, 20 Nov 2003 20:33:04 -0500 Received: from localhost (unknown [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id BC0DA7001B for ; Thu, 20 Nov 2003 20:33:02 -0500 (EST) Date: Fri, 21 Nov 2003 01:46:00 -0000 From: Eric McDonald To: xconq Subject: Re: cheating In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 21 Nov 2003 01:33:04.0080 (UTC) FILETIME=[68613D00:01C3AFCF] X-SW-Source: 2003/txt/msg00877.txt.bz2 > Erik Jessen wrote: > > > > My vote is: > > 1) let's get the game good enough (and popular enough) that we'll have > > cheaters. > > 2) then deal with security. I suppose I could go to Microsoft's Technet security bulletins and search for all the script-related Outlook, Outlook Express, Exchange, and IE exploits.... No, security should be dealt with when you're doing the things that require security. Perhaps it takes some self-discipline, but that discpline pays off in the long run, rather than a headlong rush to put in new features. Eric