From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 11755 invoked by alias); 21 Nov 2003 02:01:04 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 11554 invoked from network); 21 Nov 2003 02:01:03 -0000 Received: from unknown (HELO garm.central.cmich.local) (141.209.15.48) by sources.redhat.com with SMTP; 21 Nov 2003 02:01:03 -0000 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Thu, 20 Nov 2003 21:01:02 -0500 Received: from localhost (unknown [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id 0D95B7001B; Thu, 20 Nov 2003 21:01:00 -0500 (EST) Date: Fri, 21 Nov 2003 02:16:00 -0000 From: Eric McDonald To: Eric E Moore Cc: xconq Subject: Re: One Hex Combat Resolution, and jeweled teeth In-Reply-To: <878ymbvw9n.fsf@dyn006239.shef.ac.uk> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 21 Nov 2003 02:01:02.0064 (UTC) FILETIME=[50894700:01C3AFD3] X-SW-Source: 2003/txt/msg00880.txt.bz2 Hi Eric, On Thu, 20 Nov 2003, Eric E Moore wrote: > language. The fact that a game can be statically analyzed without > having to solve the halting problem is a major win for AI writing and > many other similar things. Yes. > I think, at least, before you decide to throw out GDL you should try > using it to design a game (or part of one) to at least get some feel > for what's there, and what it does. I absolutely agree. Otherwise it is just to easy to take the "seagull manager" approach (no offense to the at least one manager who is subscribed to the list), namely: fly in, crap over everything, and then fly out. Regards, Eric