From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 19181 invoked by alias); 23 Nov 2003 19:51:12 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 19167 invoked from network); 23 Nov 2003 19:51:11 -0000 Received: from unknown (HELO garm.central.cmich.local) (141.209.15.48) by sources.redhat.com with SMTP; 23 Nov 2003 19:51:11 -0000 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Sun, 23 Nov 2003 14:51:08 -0500 Received: from localhost (unknown [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id 576627001D; Sun, 23 Nov 2003 14:51:05 -0500 (EST) Date: Sun, 23 Nov 2003 20:12:00 -0000 From: Eric McDonald To: Hans Ronne Cc: xconq7@sources.redhat.com Subject: Re: Xconq output files In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 23 Nov 2003 19:51:08.0431 (UTC) FILETIME=[2356E1F0:01C3B1FB] X-SW-Source: 2003/txt/msg00910.txt.bz2 We never really got resolution on this thread. Since ".xcq" is now associated with Xconq on the Windows platform, I would like to clear things up. On Sun, 5 Oct 2003, Hans Ronne wrote: > I've been looking at the various files that Xconq creates recently, since I > have been fixing a number of MacOSX-related problems involving these files. > Anyhow, this got me thinking. A plethora of files are created by Xconq. > Furthermore, their names and locations vary according to the platform, the > interface, and the game being played: > > * Saved game files ("save.xcq" on Unix and Windows, "Saved Game" on the Mac). > * Checkpoint files ("checkNN.xconq" on Unix and Windows, "Checkpoint" on > the Mac). I vote to leave saved games with ".xcq". Furthermore, I would like to change the checkpoint savefiles to ".xcq" as well, since they really are saved Xconq games. > * Warning files ("Xconq.Warnings" on all platforms). > * Debug files ("Xconq.DebugOut" on all platforms). "XconqWarnings.log" and "XconqDebugOut.log". > * Preference files ("prefs.xcq" in the tcltk interface, "Xconq Preferences" > in the PPC interface). "XconqPrefs" or "XconqPrefs.txt". > * Scores files ("scores.xcq" for most games, but some games have their own > scores files). "XconqScores" or "XconqScores.txt" for the main scores file. > * Statistics files ("stats.txt" on Unix and Windows, "Statistics" on the Mac). "XconqStats" > * Error files ("ERRsave.xcq" on Unix and Windows, "Error Save" on the Mac). "ErrorSave.xcq" All files that do not have the ".xcq" extension are prefaced with "Xconq". This helps Xconq keep all of its files within a namespace and lessens the chance of colliding with other apps. The ".xcq" applies universally to anything that is a saved Xconq game. Legacy support can be added to the code so that it will try reading a file called "prefs.xcq" if "XconqPrefs" does not exist yet. Sound reasonable? Eric