From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 18769 invoked by alias); 2 Dec 2003 04:02:50 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 18749 invoked from network); 2 Dec 2003 04:02:49 -0000 Received: from unknown (HELO garm.central.cmich.local) (141.209.15.48) by sources.redhat.com with SMTP; 2 Dec 2003 04:02:49 -0000 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Mon, 1 Dec 2003 23:02:36 -0500 Received: from localhost (unknown [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id CCAFE70012; Mon, 1 Dec 2003 23:02:32 -0500 (EST) Date: Tue, 02 Dec 2003 04:04:00 -0000 From: Eric McDonald To: Lincoln Peters Cc: bboett@adlp.org, Xconq list Subject: Re: Reduced Visibility Table? In-Reply-To: <1070321096.9357.140.camel@odysseus> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 02 Dec 2003 04:02:36.0028 (UTC) FILETIME=[1E9F1BC0:01C3B889] X-SW-Source: 2003/txt/msg00944.txt.bz2 Hello, On 1 Dec 2003, Lincoln Peters wrote: > > enemy units in the same cell? > > You can make any unit exert zero ZOC (Zone of Control). I thought it was -1 to make a unit exert only ZOC over itself, and 0 to make it exert over its cell. I use -1 ZOC in Bellum to create the very effect Elijah is asking about. > However, the > last time I looked at games that used this (which was before the new > pathfinding algorithm was introduced), units still tried to go around > invisible enemy units with no ZOC, even though they could not > theoretically see those enemy units! And I have seen cases where an undiscovered unit that could normally be attacked by the unit trying to enter its ZOC instead simply blocks the entering unit rather than starting combat with it. I think this is a bug, and it is on my list of things to do. Eric