From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 2062 invoked by alias); 3 Dec 2003 02:22:34 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 2049 invoked from network); 3 Dec 2003 02:22:33 -0000 Received: from unknown (HELO garm.central.cmich.local) (141.209.15.48) by sources.redhat.com with SMTP; 3 Dec 2003 02:22:33 -0000 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Tue, 2 Dec 2003 21:22:31 -0500 Received: from localhost (unknown [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id 2134B7001F; Tue, 2 Dec 2003 21:22:26 -0500 (EST) Date: Wed, 03 Dec 2003 02:41:00 -0000 From: Eric McDonald To: Hans Ronne Cc: xconq7@sources.redhat.com Subject: Re: Reduced Visibility Table? In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 03 Dec 2003 02:22:31.0236 (UTC) FILETIME=[4DE65040:01C3B944] X-SW-Source: 2003/txt/msg00953.txt.bz2 Hi Hans, On Tue, 2 Dec 2003, Hans Ronne wrote: > >And I have seen cases where an undiscovered unit that could > >normally be attacked by the unit trying to enter its ZOC instead > >simply blocks the entering unit rather than starting combat with > >it. I think this is a bug, and it is on my list of things to do. > > That's a bug for sure. What were the circumstances? Did it >involve connections? The circumstances are the ones that I mentioned to you sometime ago. An enemy Armor (undiscovered) on a road passing through a forest. One of my Fighters attempts to enter the cell occupied by the Armor; the Armor remains undiscovered and the Fighters do not attack it; instead I am told "Cannot enter blocking ZOC!" or something like that. Attempt to enter the cell from another direction with same Fighters, and, bingo, they attack the Armor. I saw other instances of this occuring, but this is the one that I clearly remember, since it is the one I mentioned to you [several?] months ago. I have not seen it in Bellum now that many unit ZOC's are set to -1 (as opposed to the default 0), but I have not played much Bellum by hand since making those changes either.... Regards, Eric