From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 22969 invoked by alias); 11 Dec 2003 21:02:07 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 22960 invoked from network); 11 Dec 2003 21:02:06 -0000 Received: from unknown (HELO garm.central.cmich.local) (141.209.15.48) by sources.redhat.com with SMTP; 11 Dec 2003 21:02:06 -0000 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Thu, 11 Dec 2003 16:02:01 -0500 Received: from localhost (unknown [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id A318770017; Thu, 11 Dec 2003 16:01:57 -0500 (EST) Date: Sat, 13 Dec 2003 04:07:00 -0000 From: Eric McDonald To: Hans Ronne Cc: Elijah Meeks , Subject: Re: Scalable Players on Set Games In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 11 Dec 2003 21:02:01.0337 (UTC) FILETIME=[05B45690:01C3C02A] X-SW-Source: 2003/txt/msg01013.txt.bz2 Hi Elijah, Hans, others, On Tue, 9 Dec 2003, Hans Ronne wrote: > >to implement a "Dynamic-Sides" option, that would base > >the control of units on the number of players > >attaching to a game. I ask this because it's easier > >to get one friend to play a game than four, and maybe > >this would make certain multiplayer games more fun for > >smaller groups. Another possibility would be to come up with different variants that set different side libraries and different side classes for the units depending on the number of players you have. So in the case of China and N. Korea, you could make sure that all units belonging to China and N. Korea have the same side class, and then define a corresponding side. And you could call the variant that does this something like "2 Players", perhaps? So on and so forth.... Since variant options are evaluated before sides during game setup, I think this should work, but I have not tested it. Eric