From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Lincoln Peters <sampln@sbcglobal.net>
Cc: pessolo@freemail.it, Xconq list <xconq7@sources.redhat.com>
Subject: Re: Pokemon-like Project for xconq framework
Date: Sat, 13 Dec 2003 05:55:00 -0000 [thread overview]
Message-ID: <Pine.LNX.4.44.0312122344020.6182-100000@leon.phy.cmich.edu> (raw)
In-Reply-To: <1070996786.1444.3681.camel@odysseus>
Hi Lincoln, Klaus,
On Tue, 9 Dec 2003, Lincoln Peters wrote:
> On Tue, 2003-12-09 at 04:19, klaus schilling wrote:
> > Some Pokemons may teleport themselves.
>
> Not sure; you might be able to allow them to move more than one cell per
> move action, but I don't think anyone has tried to implement that. That
> code could easily have undiscovered bugs.
I agree. 'move-range' and 'attack-range' are the things in
question.
> > -Medications: Pokecentres consume it for healing Pokemons.
> > Produced by certain Pokemon types in Pokecentres.
>
> I think that bellum.g does this somehow, but I haven't explored how it
> works.
I don't think Bellum does anything out of the ordinary wrt to
materials and repair....
But to get a Pokemon to produce a Medications material in a
Pokecenter, I think that 'occupant-base-production' could be used.
Eric
next prev parent reply other threads:[~2003-12-13 4:59 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-12-09 19:04 klaus schilling
2003-12-11 21:02 ` Hans Ronne
2003-12-14 12:18 ` klaus schilling
2003-12-14 13:48 ` Hans Ronne
2003-12-11 23:28 ` Lincoln Peters
2003-12-13 5:55 ` Eric McDonald [this message]
-- strict thread matches above, loose matches on Subject: below --
2003-12-09 17:20 klaus schilling
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