From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 4998 invoked by alias); 26 Apr 2004 20:02:28 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 4991 invoked from network); 26 Apr 2004 20:02:27 -0000 Received: from unknown (HELO ob2.cmich.edu) (141.209.20.21) by sources.redhat.com with SMTP; 26 Apr 2004 20:02:27 -0000 Received: from egate1.central.cmich.local ([141.209.15.85]) by ob2.cmich.edu (8.12.10/8.12.10) with ESMTP id i3QK1Ekt028010; Mon, 26 Apr 2004 16:01:22 -0400 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Mon, 26 Apr 2004 16:02:21 -0400 Received: from localhost (unknown [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id CE4D27001F; Mon, 26 Apr 2004 16:02:13 -0400 (EDT) Date: Mon, 26 Apr 2004 20:02:00 -0000 From: Eric McDonald To: Brian Dunn Cc: xconq7@sources.redhat.com Subject: Re: Path finding In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 26 Apr 2004 20:02:21.0172 (UTC) FILETIME=[625A4340:01C42BC9] X-CanItPRO-Stream: default X-Spam-Score: 0.5 () X-Bayes-Prob: 0.9999 X-Scanned-By: CanIt (www . canit . ca) X-SW-Source: 2004/txt/msg00175.txt.bz2 Hi Brian, On Tue, 27 Apr 2004, Brian Dunn wrote: > A bit of a problem since the path-finding stuff went in a month >or two ago: His Astar implementation has been in the source tree since the closing months of last year. We started earnestly debating about withdrawing it about a month or two ago. >where armies may cross. This makes the new pathfinding code seem >to take much much longer per turn to think things through. >Before that path finding change, the turns went quite a bit >faster. This is symptomatic of all the games when using the new pathfinding code, though some feel the pain worse than others. However, in theory, it should do a better job at actually finding a path. > Another thing is that the standard game doesn't make or use >transports. Try setting up a standard game between a few >computer players and watch what they do for a few turns. I believe this has something to do with Hans fiddling with roll_dice or some such call. It was part of a hack to get rid of some of the sync errors that the pathfinding created. When I get around to working on the pathfinding and movement code, I will probably roll back the new pathfinding, if Hans doesn't do it first. At that time, I will undo any other little hacks that hobbled Xconq in an attempt to get rid of sync errors. > STILL no crashes on my Linux box since your fixes to the TCL >map redrawing code! Good. Regards, Eric