From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 611 invoked by alias); 13 Jul 2004 17:28:50 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 588 invoked from network); 13 Jul 2004 17:28:49 -0000 Received: from unknown (HELO ob2.cmich.edu) (141.209.20.21) by sourceware.org with SMTP; 13 Jul 2004 17:28:49 -0000 Received: from egate1.central.cmich.local ([141.209.15.85]) by ob2.cmich.edu (8.12.10/8.12.10) with ESMTP id i6DHOxP8029182; Tue, 13 Jul 2004 13:25:00 -0400 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Tue, 13 Jul 2004 13:28:48 -0400 Received: from localhost (localhost [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id 1797E70018; Tue, 13 Jul 2004 13:28:46 -0400 (EDT) Date: Tue, 13 Jul 2004 17:46:00 -0000 From: Eric McDonald To: Elijah Meeks Cc: xconq7@sources.redhat.com Subject: Re: Combat result tracking? In-Reply-To: <20040713172014.34202.qmail@web13125.mail.yahoo.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 13 Jul 2004 17:28:48.0817 (UTC) FILETIME=[DB94F210:01C468FE] X-CanItPRO-Stream: default X-Spam-Score: -0.9 () X-Bayes-Prob: 0.0001 X-Scanned-By: CanIt (www . canit . ca) X-SW-Source: 2004/txt/msg00728.txt.bz2 On Tue, 13 Jul 2004, Elijah Meeks wrote: > I'm tweaking submarines in AWLS: Korea 2006, and I > thought, 'Gee, it'd be nice to know how many ships > they're sinking' so that I could just set all the > sides to AI and come back in twenty minutes. Xconq internally keeps track of some attack stats. It would be nice to report these things. I have been considering adding them to the help system, as some additional information in a side summary or with the individual unit information (for the side). Probably it would be better to have a separate stats window though. > Also, are there any plans to add a little depth to the > experience system? It would be nice to give more or > less experience based on whether an attack was > successful or not. I've thought about this too, and plan to do something about it at some point, unless someone else beats me to it. Eric