From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 24292 invoked by alias); 15 Jul 2004 16:22:11 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 24235 invoked from network); 15 Jul 2004 16:22:10 -0000 Received: from unknown (HELO ob2.cmich.edu) (141.209.20.21) by sourceware.org with SMTP; 15 Jul 2004 16:22:10 -0000 Received: from egate1.central.cmich.local ([141.209.15.85]) by ob2.cmich.edu (8.12.10/8.12.10) with ESMTP id i6FGI7P6012533; Thu, 15 Jul 2004 12:18:07 -0400 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Thu, 15 Jul 2004 12:21:53 -0400 Received: from localhost (localhost [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id 3ADAD70018; Thu, 15 Jul 2004 12:21:56 -0400 (EDT) Date: Thu, 15 Jul 2004 17:46:00 -0000 From: Eric McDonald To: Jim Kingdon Cc: xconq7@sources.redhat.com Subject: Re: possibility of emulation In-Reply-To: <200407151604.i6FG4tm25344@panix5.panix.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 15 Jul 2004 16:21:53.0267 (UTC) FILETIME=[D6F42430:01C46A87] X-CanItPRO-Stream: default X-Spam-Score: -0.9 () X-Bayes-Prob: 0.0001 X-Scanned-By: CanIt (www . canit . ca) X-SW-Source: 2004/txt/msg00744.txt.bz2 Hi Jim, On Thu, 15 Jul 2004, Jim Kingdon wrote: > > Distance and direction calculations in Xconq are heavily dependent on > > the hex grid. To add support for a square grid would be a major effort, > > I think. > > Well, a significant effort (more than just fixing dir.h and the > drawing code), but not necessarily more of an effort than writing a > game engine from scratch ;-). Oh sure, I agree that it is doable, and it would be nice to be able to abstract Xconq from the hex grid at some point. Having the ability to use a grid of squares or other polygonal tiling would open up the game engine for many more games to be implemented/emulated. Personally, I don't feel up to it right now. Even wilder__, it would be interesting to see if one could set up geometry calculations to make local plane approximations of multi-dimensional saddle curves or spheroidal pieces. (There probably couldn't be any decent, comprehensible representation beyond a certain zoom factor, so there would be no world map.) Xconq on a Klein Bottle map, anyone? Eric