From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 19752 invoked by alias); 17 Aug 2004 16:01:51 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 19736 invoked from network); 17 Aug 2004 16:01:50 -0000 Received: from unknown (HELO ob2.cmich.edu) (141.209.20.21) by sourceware.org with SMTP; 17 Aug 2004 16:01:50 -0000 Received: from egate1.central.cmich.local ([141.209.15.85]) by ob2.cmich.edu (8.12.10/8.12.10) with ESMTP id i7HFujP6028624; Tue, 17 Aug 2004 11:56:45 -0400 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Tue, 17 Aug 2004 11:59:08 -0400 Received: from localhost (localhost [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id 4BCBE70011; Tue, 17 Aug 2004 12:01:46 -0400 (EDT) Date: Tue, 17 Aug 2004 16:14:00 -0000 From: Eric McDonald To: Jim Kingdon Cc: xconq7@sources.redhat.com Subject: Re: Major bug and what to do about it (long) In-Reply-To: <200408170356.i7H3u5C15953@panix5.panix.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 17 Aug 2004 15:59:08.0608 (UTC) FILETIME=[212F7400:01C48473] X-CanItPRO-Stream: default X-Spam-Score: -0.9 () X-Bayes-Prob: 0.0001 X-Scanned-By: CanIt (www . canit . ca) X-SW-Source: 2004/txt/msg00924.txt.bz2 On Mon, 16 Aug 2004, Jim Kingdon wrote: > The attack into an empty cell exploit still exists with attack ("a"). > For example, in the standard game cruise around the ocean, trying to > attack random sea cells. One will eventually find a submarine. Yeah, I only plugged the hole for firing because that was what was bothering me at the time. I didn't bother fixing it for attacking as well. > because the AI doesn't know to exploit it and a human player won't > have the patience to exploit it all that often. But it would be nice > to plug, if doing so doesn't cause other problems. I think it is important to fix because if a human player just had a transport full of troops sunk by a sub, and happened to have a few destroyers in the area, I can bet that he/she would exploit it if he/she knew about it. Vengeance knows no bounds. Eric