From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 3044 invoked by alias); 20 Aug 2004 22:03:06 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 3037 invoked from network); 20 Aug 2004 22:03:05 -0000 Received: from unknown (HELO ob2.cmich.edu) (141.209.20.21) by sourceware.org with SMTP; 20 Aug 2004 22:03:05 -0000 Received: from egate1.central.cmich.local ([141.209.15.85]) by ob2.cmich.edu (8.12.10/8.12.10) with ESMTP id i7KLvrP6032670; Fri, 20 Aug 2004 17:57:53 -0400 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Fri, 20 Aug 2004 18:00:19 -0400 Received: from localhost (localhost [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id 1684C70036; Fri, 20 Aug 2004 18:02:57 -0400 (EDT) Date: Fri, 20 Aug 2004 23:27:00 -0000 From: Eric McDonald To: Elijah Meeks Cc: xconq7@sources.redhat.com Subject: Re: Three thoughts In-Reply-To: <20040820212846.86901.qmail@web13126.mail.yahoo.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 20 Aug 2004 22:00:19.0227 (UTC) FILETIME=[151EBEB0:01C48701] X-CanItPRO-Stream: default X-Spam-Score: -0.9 () X-Bayes-Prob: 0.0001 X-Scanned-By: CanIt (www . canit . ca) X-SW-Source: 2004/txt/msg00975.txt.bz2 On Fri, 20 Aug 2004, Elijah Meeks wrote: > Another thing to think about is the opening screen, > which relates especially to Eric's game-image feature. I think Hans might have done that, actually. > *This, like Eric's items, would be fixed by an > occupant dialog box. I've tried to work with units as > items, though, and found difficulty with setting the > game up so that a unit could pick up another unit. I think that is another area that needs some work. >It > seems like I have to give Item units ACP and movement, > which is an annoyance to the AI and player and uglier > gameplay. Anyone have any suggestions? I'd see what Matthew Skala came up with. He was working on "cow patties" for a while. >I'd love an > item-demo.g and, of course, if Eric throws in static > improvements, I can rewrite Cast Iron Life, and even > change the experience system in AWLS so that a unit > carries an Experience unit that provides bonuses, > rather than have five different units for each > experience level. Interesting idea. I hadn't thought of it this way. I guess you're saying that you have some interest in some new modifier tables ('occupant-adds-hit-chance', 'occupant-adds-damage', 'occupant-multiplies-hit-chance', etc...)? Eric