From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 14907 invoked by alias); 3 Sep 2004 17:18:15 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 14890 invoked from network); 3 Sep 2004 17:18:14 -0000 Received: from unknown (HELO ob2.cmich.edu) (141.209.20.21) by sourceware.org with SMTP; 3 Sep 2004 17:18:14 -0000 Received: from egate1.central.cmich.local ([141.209.15.85]) by ob2.cmich.edu (8.12.10/8.12.10) with ESMTP id i83HCWgg022998; Fri, 3 Sep 2004 13:12:32 -0400 Received: from leon.phy.cmich.edu ([141.209.165.20]) by egate1.central.cmich.local with Microsoft SMTPSVC(5.0.2195.6713); Fri, 3 Sep 2004 13:15:05 -0400 Received: from localhost (localhost [127.0.0.1]) by leon.phy.cmich.edu (Postfix) with ESMTP id BF50070015; Fri, 3 Sep 2004 13:18:06 -0400 (EDT) Date: Fri, 03 Sep 2004 23:11:00 -0000 From: Eric McDonald To: Elijah Meeks Cc: Jim Kingdon , Subject: Re: Standard Game Graphics In-Reply-To: <20040903031755.87747.qmail@web13121.mail.yahoo.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-OriginalArrivalTime: 03 Sep 2004 17:15:05.0965 (UTC) FILETIME=[8E9AB1D0:01C491D9] X-CanItPRO-Stream: default X-Spam-Score: -0.9 () X-Bayes-Prob: 0.0001 X-Scanned-By: CanIt (www . canit . ca) X-SW-Source: 2004/txt/msg01097.txt.bz2 On Thu, 2 Sep 2004, Elijah Meeks wrote: > agree that it should be a group decision. The one > problem, which I believe Jim pointed out and proved > true, is that it doesn't look so good at the 16 > unit/hex resolution. Jim brought up a valid point, and I suggested a custom image family (i.e., one that specifies alternate graphics at lower resolutions) as a way to deal with it. > 1. Make specific imf 4 4 definitions that reference > the old silhouettes, because they're more recognizable > at that resolution. This might work. > 2. Set unit limits per hex at four, which is the max > amount of Trident units in a hex that are still > recognizable and look decent. This could severely alter gameplay. I would lean more towards option 1 than option 2. > Eric's Occupant Dialog Box Fix is out... Right, > Eric?* We'll see. :-) I am still getting accustomed to working on the SDL interface, and building up various tools to help me hack on it more easily. I haven't yet shifted into high productivity mode with it. Also, I think I am going to try the unit magnification approach first, before resorting to a dialog box. > still think we need a forum. And a better webpage Can't argue with that. > And salaries for game designers. And If you can get me a salary to work on Xconq or some derivative thereof, that would be great. :-) Eric