From: Eric McDonald <mcdonald@phy.cmich.edu>
To: "D. Cooper Stevenson" <cstevens@gencom.us>
Cc: xconq7@sources.redhat.com, <xconq-general@lists.sourceforge.net>
Subject: Re: Grid To Hex Conversion
Date: Fri, 03 Dec 2004 03:01:00 -0000 [thread overview]
Message-ID: <Pine.LNX.4.44.0412011352330.2683-100000@leon.phy.cmich.edu> (raw)
In-Reply-To: <200412010532.29152.cstevens@gencom.us>
Hi Coop,
On Wed, 1 Dec 2004, D. Cooper Stevenson wrote:
> an artist and are actively pursuing good game design, and Matt's come out in
> force with the terrain imaging!
Matt's just getting started, I think. The best is yet to come.
(Matt, I saw your revised patch in the patch submission system, I
will apply and test it tonight after I get home.)
> I continue to work on this. Here's some links to give you a better idea.
Glad to see you're back in action. I hope your system recovery
went well.
> Here's a link to the input file. Each number represents a hex on the Xconq
> map. "42," for example, represents a hex of forest type I believe:
It is also the answer to life, the universe, and everything. But,
I digress....
> On the plus side, I have found a comprehensive GIS Landcover, DEM, and road
> dataset for the entire globe!
> Here it is:
> http://www.mapability.com/index1.html?http&&&www.mapability.com/info/vmap0_index.html
Excellent.
Eric
next prev parent reply other threads:[~2004-12-01 18:58 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <20041130183417.73373.qmail@web13123.mail.yahoo.com>
2004-12-01 18:58 ` D. Cooper Stevenson
2004-12-03 3:01 ` Eric McDonald [this message]
[not found] <Pine.LNX.4.21.0411111834140.11520-100000@diamond.ansuz.sooke.bc.ca>
2004-11-12 5:17 ` D. Cooper Stevenson
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