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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: "D. Cooper Stevenson" <cstevens@gencom.us>
Cc: xconq7@sources.redhat.com, <xconq-general@lists.sourceforge.net>
Subject: Re: Grid To Hex Conversion
Date: Fri, 03 Dec 2004 03:01:00 -0000	[thread overview]
Message-ID: <Pine.LNX.4.44.0412011352330.2683-100000@leon.phy.cmich.edu> (raw)
In-Reply-To: <200412010532.29152.cstevens@gencom.us>


Hi Coop,

On Wed, 1 Dec 2004, D. Cooper Stevenson wrote:

> an artist and are actively pursuing good game design, and Matt's come out in 
> force with the terrain imaging!

Matt's just getting started, I think. The best is yet to come.
(Matt, I saw your revised patch in the patch submission system, I 
will apply and test it tonight after I get home.)

> I continue to work on this. Here's some links to give you a better idea.

Glad to see you're back in action. I hope your system recovery 
went well.

> Here's a link to the input file. Each number represents a hex on the Xconq 
> map. "42," for example, represents a hex of forest type I believe:

It is also the answer to life, the universe, and everything. But, 
I digress....

> On the plus side, I have found a comprehensive GIS Landcover, DEM, and road 
> dataset for the entire globe!
> Here it is:
> http://www.mapability.com/index1.html?http&&&www.mapability.com/info/vmap0_index.html

Excellent.

Eric

  reply	other threads:[~2004-12-01 18:58 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <20041130183417.73373.qmail@web13123.mail.yahoo.com>
2004-12-01 18:58 ` D. Cooper Stevenson
2004-12-03  3:01   ` Eric McDonald [this message]
     [not found] <Pine.LNX.4.21.0411111834140.11520-100000@diamond.ansuz.sooke.bc.ca>
2004-11-12  5:17 ` D. Cooper Stevenson

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