From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 16425 invoked by alias); 16 Oct 2006 19:47:42 -0000 Received: (qmail 16416 invoked by uid 22791); 16 Oct 2006 19:47:41 -0000 X-Spam-Check-By: sourceware.org Received: from smtp2.execulink.net (HELO smtp2.execulink.net) (199.166.6.52) by sourceware.org (qpsmtpd/0.31) with ESMTP; Mon, 16 Oct 2006 19:47:35 +0000 Received: from emerald.ansuz.sooke.bc.ca (node-11886.tor.pppoe.execulink.com [69.63.62.113]) by smtp2.execulink.net (8.12.11/8.12.11) with ESMTP id k9GJlV0C008372; Mon, 16 Oct 2006 15:47:31 -0400 Received: from opal.ansuz.sooke.bc.ca (IDENT:0@opal.ansuz.sooke.bc.ca [10.3.4.5]) by emerald.ansuz.sooke.bc.ca (8.13.5/8.13.5) with ESMTP id k9GJs6ox008065; Mon, 16 Oct 2006 15:54:07 -0400 Received: from localhost (IDENT:1000@localhost [127.0.0.1]) by opal.ansuz.sooke.bc.ca (8.13.5/8.13.5) with ESMTP id k9GJmaWQ017410; Mon, 16 Oct 2006 19:48:36 GMT Date: Wed, 13 Dec 2006 04:48:00 -0000 From: mskala@ansuz.sooke.bc.ca To: Skam-MC cc: xconq7@sources.redhat.com Subject: Re: XConq In-Reply-To: <4533C358.000008.14863@webmail10.yandex.ru> Message-ID: References: <4533C358.000008.14863@webmail10.yandex.ru> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-IsSubscribed: yes Mailing-List: contact xconq7-help@sourceware.org; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sourceware.org X-SW-Source: 2006/txt/msg00015.txt.bz2 On Mon, 16 Oct 2006, Skam-MC wrote: > 1) Is it possible to create some means of day/night change (for example, > I want to create a Vampire unit type which moves at night much faster > than at day)? Yes, see things like day-length, vision-night-effect, and so on. The day/night model is quite sophisticated and includes not only day and night, but also the changing seasons and the fact that (if your map covers the globe or a significant fraction of it) it can be day in one place and night in another. > 2) One of the sides needs only to cross some line (for example, country > boundaries) in order to win. Is it possible to create such a winning > condition? As far as I know, that can't be done *directly*, which is a shame because I've wanted it myself. However, the existing features can be used creatively to implement something very similar. One way to do it: have special terrain in the "goal" area. When the right kind of unit enters that terrain, it wrecks into a unit type that is worth victory points; nothing else is worth victory points to that side. > 3) Is it possible to create a unit which can build bridges, for example? Yes, see the "add-terrain" action. Note: this mailing list on redhat.com isn't the preferred venue for such questions anymore. The SourceForge mailing lists are a better place to discuss XConq now. -- Matthew Skala mskala@ansuz.sooke.bc.ca Embrace and defend. http://ansuz.sooke.bc.ca/