From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 17456 invoked by alias); 5 Jul 2004 19:17:47 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 17444 invoked from network); 5 Jul 2004 19:17:46 -0000 Received: from unknown (HELO lead.cat.pdx.edu) (131.252.208.91) by sourceware.org with SMTP; 5 Jul 2004 19:17:46 -0000 Received: from jess.cs.pdx.edu (jess.cs.pdx.edu [131.252.209.199]) by lead.cat.pdx.edu (8.12.10/8.12.10) with ESMTP id i65JHMcA025145 (version=TLSv1/SSLv3 cipher=EDH-RSA-DES-CBC3-SHA bits=168 verify=NO); Mon, 5 Jul 2004 12:17:28 -0700 (PDT) Received: from jess.cs.pdx.edu (localhost.localdomain [127.0.0.1]) by jess.cs.pdx.edu (8.12.10/8.12.10) with ESMTP id i65JHMQs027593; Mon, 5 Jul 2004 12:17:22 -0700 Received: from localhost (cwood@localhost) by jess.cs.pdx.edu (8.12.10/8.12.10/Submit) with ESMTP id i65JHMI9027589; Mon, 5 Jul 2004 12:17:22 -0700 Date: Mon, 05 Jul 2004 20:11:00 -0000 From: Christopher Wood To: Elijah Meeks cc: xconq7@sources.redhat.com Subject: Re: xConq alternate combat engine project In-Reply-To: <20040705033306.44622.qmail@web13121.mail.yahoo.com> Message-ID: References: <20040705033306.44622.qmail@web13121.mail.yahoo.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Virus-Scanned: by amavisd-new X-SW-Source: 2004/txt/msg00657.txt.bz2 Elijah, Yeah I looked at yours a bit. How far along did you get in getting things implemented? I like how your system works though and think doing a simplified version of that would be good for the scope of this project. Did you get it working enough that it ran? Any details would be appreciated. Thanks, Chris Wood On Sun, 4 Jul 2004, Elijah Meeks wrote: > > > > The basic plan would be to have three parts of the > > army. A center or > > vanguard and two wings. You would then place the > > units in the container > > as you want within the three areas. Then there would > > be a limited option > > of tactics that could be carried out. For example a > > simple one would be > > have your center defend and overpower your wings to > > destroy the enemy > > wings. Then when their wings are destroyed you crush > > their center, like > > Cannae for example. With my knowledge of c and > > programming in it I am > > fairly sure I can work out a text based system to do > > this. As something > > else to look at, both Damian and me are working on a > > graphics course > > this term as well. An idea would be to make a very > > basic open gl > > interface. > > I think this is a great idea, and I hope you guys pull > it off. I designed a system very similar to this for > and you're welcome to cull whatever you can use from > the old project site: > > http://castironlife.sourceforge.net/combat/ > > I call my wings 'flanks' and I include a Reserve and, > later with technological advances, an Aircraft and a > Long Range Artillery box, but otherwise the basic > inspiration is the same. > > Good luck and welcome aboard! > > > > > > > __________________________________ > Do you Yahoo!? > New and Improved Yahoo! Mail - 100MB free storage! > http://promotions.yahoo.com/new_mail >