From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 19662 invoked by alias); 22 Sep 2004 20:31:18 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 19655 invoked from network); 22 Sep 2004 20:31:17 -0000 Received: from unknown (HELO mproxy.gmail.com) (64.233.170.195) by sourceware.org with SMTP; 22 Sep 2004 20:31:17 -0000 Received: by mproxy.gmail.com with SMTP id 77so126171rnl for ; Wed, 22 Sep 2004 13:31:17 -0700 (PDT) Received: by 10.38.74.50 with SMTP id w50mr4288929rna; Wed, 22 Sep 2004 13:31:06 -0700 (PDT) Received: by 10.38.14.65 with HTTP; Wed, 22 Sep 2004 13:31:05 -0700 (PDT) Message-ID: Date: Wed, 22 Sep 2004 22:39:00 -0000 From: Steven Dick Reply-To: Steven Dick To: Xconq list Subject: Re: Pre-alpha version of a coating-based terrain module In-Reply-To: <1095812916.15989.39283.camel@localhost> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit References: <1095812916.15989.39283.camel@localhost> X-SW-Source: 2004/txt/msg01219.txt.bz2 One way to maybe display multiple coatings would be to make custom tiles for each coating with holes in them...for instance, for grass make a cloating that is "patchy", so you can see the underlying tile terrain underneath. For rain, clouds, and snow, it could be patchy in alternating areas, so that you could put a grass coating and a rain coating together and have the holes in one merge with the patches in the other. For thick forest, you could fill the center totally with tree texture, and leave a couple of corners open to show other coatings/terrain... This might only work for the larger size tiles, though. An idea anyway. - Steve