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From: Hans Ronne <hronne@telia.com>
To: Elijah Meeks <elijahmeeks@yahoo.com>
Cc: xconq7@sources.redhat.com
Subject: Re: Getting the Treasury to Work and Other Issues
Date: Tue, 03 Jun 2003 22:57:00 -0000	[thread overview]
Message-ID: <l03130300bb0179b6a6ca@[212.181.162.155]> (raw)
In-Reply-To: <20030602213507.91442.qmail@web13101.mail.yahoo.com>

>A couple questions for the more xconq-savvy:
>
>My units aren't transferring materials to the
>treasury, in the case of units that can store
>materials, they just keep it and in the case of units
>that cannot store materials, the materials simply
>aren't collected.  I've checked to see if this is an
>ownership issue by assigning ownership to the two
>terrain types that produce material (Farmland and
>coal) but nothing changed.

You have to specify what materials should be kept in the treasury (default
nothing):

(add cash treasury true)

 ... and also specify what units give stuff to the treasury (default no units):

(table gives-to-treasury
	(places cash true)
)

see the games that use treasuries (3rd-age, advances, ancient and civ2) for
further details.

Units that cannot store a material are unable to handle it, and cannot
therefore give it to the treasury.

Ownership does not matter. Usage does for advanced units. Only one advanced
unit can use a given cell at any time (just as in Civ).

>Also, is it possible to invest features with anything
>more than a name and location?  I'd like to assign
>some value to political areas, states or counties or
>whatever.

Nope. Features are purely decorative right now. The absence of a
state/country/province object is a major limitation of xconq. I have
considered adding it severall times, but it would take quit a lot of coding
to implement.

Hans


  reply	other threads:[~2003-06-02 22:19 UTC|newest]

Thread overview: 29+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-05-22 23:58 Problem With Unit Fire Elijah Meeks
2003-05-23  0:39 ` Hans Ronne
2003-05-23  4:35   ` Elijah Meeks
2003-05-23 19:11     ` Hans Ronne
2003-06-10  3:57       ` Advanced Unit Damage Elijah Meeks
2003-06-10 14:13         ` Hans Ronne
2003-06-10 17:08           ` Downloading Xconq Elijah Meeks
2003-06-02 22:19   ` Getting the Treasury to Work and Other Issues Elijah Meeks
2003-06-03 22:57     ` Hans Ronne [this message]
2003-06-04  2:03       ` Doctrine, Plans, Tasks, Standing Orders Elijah Meeks
2003-06-04 17:28         ` Hans Ronne
2003-06-05  2:09           ` Jim Kingdon
2003-06-05 17:07           ` Setting Advanced Unit Size Elijah Meeks
2003-06-05 20:13             ` Hans Ronne
2003-06-08  6:37               ` Supply and AI Elijah Meeks
2003-06-08  9:00                 ` Jim Kingdon
2003-06-10 16:11                   ` website update Erik Jessen
2003-06-08 16:26                 ` Supply and AI Hans Ronne
2003-06-08 18:44                   ` Elijah Meeks
2003-06-08 20:01                     ` Hans Ronne
2003-06-10  1:51                       ` Elijah Meeks
2003-06-28 18:08                       ` New Game Elijah Meeks
2003-06-28 23:20                         ` Hans Ronne
2003-06-04 17:06       ` Occupant Protection Elijah Meeks
2003-06-04 17:13         ` Hans Ronne
2003-06-24 20:27   ` A Couple Questions Elijah Meeks
2003-06-24 20:43     ` Hans Ronne
2003-06-24 20:54       ` Elijah Meeks
2003-06-25 21:48         ` Hans Ronne

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