From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 11194 invoked by alias); 6 Aug 2003 00:58:35 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 11187 invoked from network); 6 Aug 2003 00:58:35 -0000 Received: from unknown (HELO smtp5.hy.skanova.net) (195.67.199.134) by sources.redhat.com with SMTP; 6 Aug 2003 00:58:35 -0000 Received: from [212.181.162.155] (h155n1fls20o913.bredband.comhem.se [212.181.162.155]) by smtp5.hy.skanova.net (8.12.9/8.12.9) with ESMTP id h760wYeW013880 for ; Wed, 6 Aug 2003 02:58:34 +0200 (CEST) X-Sender: u22611592@m1.226.telia.com Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 06 Aug 2003 07:27:00 -0000 To: xconq7@sources.redhat.com From: Hans Ronne Subject: More Xconq bug fixes X-SW-Source: 2003/txt/msg00349.txt.bz2 I have checked in a number of improvemets to the repair and resupply code. I believe that most of the bugs in this code, some of which were serious, have now been fixed. This means that units no longer get trapped in reserve mode because of failed repair tasks etc. Other recent improvements: 1. The ai now knows how to do explicit repair, at least for the same unit (self-repair). 2. The ai has been improved, in particular its action reaction code and responsiveness when switched on and off. 3. Colonizing units now behave a little more intelligently. 4. Several kernel bugs affecting combat model 1 games such as civ2 have been fixed. 5. A new unit namer "in-order" picks names in order instead of randomly from a name list. This is a useful game design feature that has so far been missing. 6. A serious bug in the unit-wrecking code has been fixed. 7. Several bugs affecting self-units have been fixed, and the associated messages have been improved. 8. Several bugs in the MacPPC interface have been fixed. 9. Most of the remaining graphics problems on Windows have been fixed. Terrain transitions, overlays and unseen fuzz are now drawn also on Windows, and the "black-is-transparent" and "translucent edge cell" bugs have been fixed. 10. BWidget has been updated to 1.6.0. 11. The tcltk help window has been overhauled. The advances tree is now drawn correctly also in the MacTCL interface. 12. The help node headings suggested by Richard Hunt have been implemented. This burst of activity does not mean that I have given up on updating the lib and doc files before making a pre-release. However, going through all the games and testing them did reveal a number of more or less severe kernel bugs that I was unaware of. Hence the above fixes. Hans