From: Hans Ronne <hronne@telia.com>
To: Eric McDonald <mcdonald@phy.cmich.edu>
Cc: <xconq7@sources.redhat.com>
Subject: Re: Bugs in Bellum Aeternum
Date: Thu, 25 Sep 2003 01:34:00 -0000 [thread overview]
Message-ID: <l03130300bb9666b6d910@[212.181.162.155]> (raw)
In-Reply-To: <Pine.LNX.4.44.0309231527250.15144-100000@leon.phy.cmich.edu>
>> 9. When the game gets really big, it becomes less desirable to
>> micromanage units that are not on the front lines. One thing that can
>> become annoying is that, if I want a bunch of ground units to meet one
>> or more transport ships, it is often necessary to use several separate
>> "move" actions, since the pathfinding algorithm is so brain-dead.
>
>One of the things I am going to propose to the community after 7.5
>is released is the idea of being able to set waypoints with the
>click of the mouse (or by the traditional move-to) and have them
>visually indicated whenever a relevant unit (one that is
>following the set of waypoints) is selected.
Fixing the underlying problem, i.e. the brain-dead pathfinding algorithm,
is also high on the post-7.5 list.
Hans
next prev parent reply other threads:[~2003-09-23 21:11 UTC|newest]
Thread overview: 13+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-09-22 5:51 Lincoln Peters
2003-09-23 15:05 ` Eric McDonald
2003-09-23 20:17 ` Lincoln Peters
2003-09-23 21:11 ` Eric McDonald
2003-09-25 1:34 ` Hans Ronne [this message]
2003-09-25 2:31 ` Lincoln Peters
2003-09-25 4:53 ` Eric McDonald
2003-09-27 2:38 ` Lincoln Peters
2003-09-27 13:08 ` Eric McDonald
2003-09-29 1:07 ` Lincoln Peters
2003-10-01 3:54 ` Eric McDonald
2003-10-01 15:45 ` Lincoln Peters
2003-10-01 23:01 ` Eric McDonald
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