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From: Hans Ronne <hronne@telia.com>
To: Eric McDonald <mcdonald@phy.cmich.edu>
Cc: <xconq7@sources.redhat.com>
Subject: Re: Bugs in Bellum Aeternum
Date: Thu, 25 Sep 2003 01:34:00 -0000	[thread overview]
Message-ID: <l03130300bb9666b6d910@[212.181.162.155]> (raw)
In-Reply-To: <Pine.LNX.4.44.0309231527250.15144-100000@leon.phy.cmich.edu>

>> 9. When the game gets really big, it becomes less desirable to
>> micromanage units that are not on the front lines.  One thing that can
>> become annoying is that, if I want a bunch of ground units to meet one
>> or more transport ships, it is often necessary to use several separate
>> "move" actions, since the pathfinding algorithm is so brain-dead.
>
>One of the things I am going to propose to the community after 7.5
>is released is the idea of being able to set waypoints with the
>click of the mouse (or by the traditional move-to) and have them
>visually indicated whenever a relevant unit (one that is
>following the set of waypoints) is selected.

Fixing the underlying problem, i.e. the brain-dead pathfinding algorithm,
is also high on the post-7.5 list.

Hans


  reply	other threads:[~2003-09-23 21:11 UTC|newest]

Thread overview: 13+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-09-22  5:51 Lincoln Peters
2003-09-23 15:05 ` Eric McDonald
2003-09-23 20:17   ` Lincoln Peters
2003-09-23 21:11     ` Eric McDonald
2003-09-25  1:34       ` Hans Ronne [this message]
2003-09-25  2:31       ` Lincoln Peters
2003-09-25  4:53         ` Eric McDonald
2003-09-27  2:38           ` Lincoln Peters
2003-09-27 13:08             ` Eric McDonald
2003-09-29  1:07               ` Lincoln Peters
2003-10-01  3:54                 ` Eric McDonald
2003-10-01 15:45                   ` Lincoln Peters
2003-10-01 23:01                     ` Eric McDonald

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