From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 32521 invoked by alias); 10 Oct 2003 16:14:13 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 32496 invoked from network); 10 Oct 2003 16:14:11 -0000 Received: from unknown (HELO smtp14.fre.skanova.net) (195.67.227.31) by sources.redhat.com with SMTP; 10 Oct 2003 16:14:11 -0000 Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp14.fre.skanova.net (8.12.10/8.12.10) with ESMTP id h9AGE6ph010781; Fri, 10 Oct 2003 18:14:07 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: References: <20031010140438.GA4275@leonardo> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Fri, 10 Oct 2003 21:22:00 -0000 To: Eric McDonald From: Hans Ronne Subject: Re: display centering Cc: xconq7@sources.redhat.com X-SW-Source: 2003/txt/msg00497.txt.bz2 >Hi again, > >On Sat, 11 Oct 2003, Peter Garrone wrote: > >> When the turn is finished, the AI player does its thing off-screen so >> to speak, which is all a bit boring. I have tried the following simple >> patch a bit which re-centers the screen whenever the ai player does >> any combat. > >I haven't tried your patch yet, but one of my concerns would be >that things would get re-centered twice if you have follow-action >on, and are viewing an attack on one of your own units. Another >concern would be: how annoying is it if the turns are progressing >simultaneously rather than sequentially? Yes. There is another consideration, too. In games with several sides and many units, the game slows down to a crawl if everything the AI does offscreen is shown. This is because the hit-unit-animations are the by far the most time-consuming parts of the game (somehting like 95% of the total time). I posted some profiling data on this about one year ago. Hans