From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 8564 invoked by alias); 4 Nov 2003 09:43:19 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 8556 invoked from network); 4 Nov 2003 09:43:18 -0000 Received: from unknown (HELO smtp10.hy.skanova.net) (195.67.199.143) by sources.redhat.com with SMTP; 4 Nov 2003 09:43:18 -0000 Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp10.hy.skanova.net (8.12.10/8.12.10) with ESMTP id hA49h88X003893; Tue, 4 Nov 2003 10:43:08 +0100 (CET) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 04 Nov 2003 13:43:00 -0000 To: Eric McDonald From: Hans Ronne Subject: Re: Windows Installer for Xconq Cc: xconq7@sources.redhat.com X-SW-Source: 2003/txt/msg00579.txt.bz2 >> Things that still need to be done: >> (1) Bind icons to the xconq and imfapp executables (which will >> also be reflected in the shortcuts). > >This is now done. I also added a license screen to the installer >and a components selector. There are now 3 install types >available: Standard (for players), Premium (for game designers), >and Everything (includes source code). That's nice. But "Premium" really sounds like some kind of commercial service that people would have to pay for. Couldn't we have "Game Designer" instead, as Jim suggested? Hans