From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 2173 invoked by alias); 5 Dec 2003 23:41:55 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 2162 invoked from network); 5 Dec 2003 23:41:55 -0000 Received: from unknown (HELO smtp10.hy.skanova.net) (195.67.199.143) by sources.redhat.com with SMTP; 5 Dec 2003 23:41:55 -0000 Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp10.hy.skanova.net (8.12.10/8.12.10) with ESMTP id hB5NfnCj011721; Sat, 6 Dec 2003 00:41:50 +0100 (CET) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <3FCFE7BE.3030209@apple.com> References: <20031203222435.9712.qmail@web13122.mail.yahoo.com> <20031203222435.9712.qmail@web13122.mail.yahoo.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 06 Dec 2003 00:23:00 -0000 To: Stan Shebs From: Hans Ronne Subject: Re: Miscellaneous Things Cc: xconq7@sources.redhat.com X-SW-Source: 2003/txt/msg00969.txt.bz2 >This is as good a place as any to talk about release philosophy; make >it doesn't crash instantly on any platform you plan to release for, and >that you can play a game through to the end I would add no synch errors in the network game (which is what we have been wrestling with the last two weeks). Of course, if we had implemented a feature freeze and not added Peter's new path-finding code we wouldn't have had synch errors in the first place. But after testing the new code, I thought it was too good to pass up in 7.5. It makes a huge difference both for AI and manual play. The fix I checked in yesterday stops the synch errors but it is a hack that has other bad consequences. I would rather wait for a real fix from Peter, who wrote the code. Hans