From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 25093 invoked by alias); 6 Dec 2003 00:23:24 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 25081 invoked from network); 6 Dec 2003 00:23:22 -0000 Received: from unknown (HELO smtp14.fre.skanova.net) (195.67.227.31) by sources.redhat.com with SMTP; 6 Dec 2003 00:23:22 -0000 Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp14.fre.skanova.net (8.12.10/8.12.10) with ESMTP id hB60NJrb016935; Sat, 6 Dec 2003 01:23:19 +0100 (CET) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <200312040634.hB46Y0v27711@panix5.panix.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 06 Dec 2003 01:34:00 -0000 To: Jim Kingdon From: Hans Ronne Subject: Re: annoying new bug in movement Cc: xconq7@sources.redhat.com X-SW-Source: 2003/txt/msg00971.txt.bz2 >In the standard game, if I have an infantry in a bomber, and the >infantry tries to move (using a movement key, like "h") out of the >bomber, sometimes it fails. Control-e (disembark) seems to still >work, but of course that puts me in a different hex than where I >wanted to go. This is fairly new, probably with the new path code. There are indeed some transport-related problems with the new path code. Also see my post from December 4. It is my impression that the AI seldom disembarks units from a transport, even when it would be logical to do so. Peter has been working hard on his code, however, and has made some progress. I think that since we now know what caused the synch error, the chances of fixing the remaining problems are good. Hans