From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 32183 invoked by alias); 4 Jun 2004 22:50:53 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 32102 invoked from network); 4 Jun 2004 22:50:52 -0000 Received: from unknown (HELO av7-1-sn2.hy.skanova.net) (81.228.8.108) by sourceware.org with SMTP; 4 Jun 2004 22:50:52 -0000 Received: by av7-1-sn2.hy.skanova.net (Postfix, from userid 502) id D42BF37E4A; Sat, 5 Jun 2004 00:50:49 +0200 (CEST) Received: from smtp2-2-sn2.hy.skanova.net (smtp2-2-sn2.hy.skanova.net [81.228.8.178]) by av7-1-sn2.hy.skanova.net (Postfix) with ESMTP id C069537E42; Sat, 5 Jun 2004 00:50:49 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp2-2-sn2.hy.skanova.net (Postfix) with ESMTP id 2F63237E43; Sat, 5 Jun 2004 00:50:49 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <20040604221556.54103.qmail@web13124.mail.yahoo.com> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Fri, 04 Jun 2004 22:50:00 -0000 To: Elijah Meeks From: Hans Ronne Subject: Re: Consumption-per-fire? Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00465.txt.bz2 >Content-Type: text/plain; charset=us-ascii >Content-Id: >Content-Disposition: inline > >Material-to-fire, which is just a check to keep a unit >from firing if it does not have a certain number of >materials, works just fine. > >Consumption-per-fire, which is supposed to consume a >set number of materials per fired shot, does not work. > >You can see this in the attached scenario, which is a >modification of monster.g with a consumption-per-fire >table that should cause a monster to use up 4 "test" >materials with each fire. You also need to tell the game what units can be hit by "test" ammo: (table hit-by (u* test true) ) This table defaults to false. Hans