From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 4633 invoked by alias); 3 Jul 2004 20:42:04 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 4626 invoked from network); 3 Jul 2004 20:42:02 -0000 Received: from unknown (HELO av6-2-sn2.hy.skanova.net) (81.228.8.107) by sourceware.org with SMTP; 3 Jul 2004 20:42:02 -0000 Received: by av6-2-sn2.hy.skanova.net (Postfix, from userid 502) id 8D19437E43; Sat, 3 Jul 2004 22:42:01 +0200 (CEST) Received: from smtp2-1-sn2.hy.skanova.net (smtp2-1-sn2.hy.skanova.net [81.228.8.177]) by av6-2-sn2.hy.skanova.net (Postfix) with ESMTP id 7EB3837E42; Sat, 3 Jul 2004 22:42:01 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp2-1-sn2.hy.skanova.net (Postfix) with ESMTP id B733337E47; Sat, 3 Jul 2004 22:41:56 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <200407032011.i63KBjN18022@panix5.panix.com> References: (message from Hans Ronne on Sat, 3 Jul 2004 18:53:18 +0200) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 03 Jul 2004 21:50:00 -0000 To: Jim Kingdon From: Hans Ronne Subject: Re: Problem saving game in Win TCL, and crash Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00619.txt.bz2 >> However, you now need to click on the unit that you intend to attack (the >> interface prompts "Attack where?"). As far as I recall, this is not how >> things worked previously. > >For tcltk, it has been true as long as I can remember. At least, I >think so. > >> Just putting the cursor over the enemy and typing 'a' should do the >> trick, as Eric explained, and this is indeed how the Mac interface >> works. > >Cursor as in the mouse pointer? That seems a bit odd. Normally the >mouse pointer only affects mouse clicks/drags and there is a separate >concept of "selected item" which keyboard commands act on. I dunno, >maybe I could get used to it. > >Now, moving the cursor over the enemy shows a little "attack" icon, >which perhaps is confusing because clicking there means overrun >rather than attack. (or maybe it is an overrun icon....). Well, in the Mac (native) interface the attack command works exactly like the fire command does in both the Mac native and tcltk interfaces. Meaning that if you position the cursor over an enemy unit, you only have to type 'a' in order to trigger an attack. No clicking on the map is required. This is completely analogous to firing by putting the cursor over an enemy unit and typing 'f'. Now, the tcltk interface instead asks you "Attack where? (click to set)" when you type 'a'. And then you have to click on the enemy unit in order to trigger the attack. I thought that this was new behaviour, and that the attack command used to work like the fire command (and the attack command on the Mac). However, you are probably right. I'm not sure when I last tested the attack command in the tcltk interface. In any case, this raises the question if we should make both interfaces work in the same way, and if so, how. I think the way the Mac interface works is easier from a player point of view. It saves you one click. And every click counts in a game like this. Hans