From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 15996 invoked by alias); 15 Jul 2004 17:46:54 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 15979 invoked from network); 15 Jul 2004 17:46:53 -0000 Received: from unknown (HELO av11-2-sn4.m-sp.skanova.net) (81.228.10.105) by sourceware.org with SMTP; 15 Jul 2004 17:46:53 -0000 Received: by av11-2-sn4.m-sp.skanova.net (Postfix, from userid 502) id D120137E4A; Thu, 15 Jul 2004 19:46:52 +0200 (CEST) Received: from smtp4-2-sn4.m-sp.skanova.net (smtp4-2-sn4.m-sp.skanova.net [81.228.10.180]) by av11-2-sn4.m-sp.skanova.net (Postfix) with ESMTP id C02D137E44; Thu, 15 Jul 2004 19:46:52 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp4-2-sn4.m-sp.skanova.net (Postfix) with ESMTP id 6F9BF37E42; Thu, 15 Jul 2004 19:46:52 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: References: <200407151604.i6FG4tm25344@panix5.panix.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Thu, 15 Jul 2004 18:39:00 -0000 To: Eric McDonald From: Hans Ronne Subject: Re: possibility of emulation Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00745.txt.bz2 >Hi Jim, > >On Thu, 15 Jul 2004, Jim Kingdon wrote: > >> > Distance and direction calculations in Xconq are heavily dependent on >> > the hex grid. To add support for a square grid would be a major effort, >> > I think. >> >> Well, a significant effort (more than just fixing dir.h and the >> drawing code), but not necessarily more of an effort than writing a >> game engine from scratch ;-). > >Oh sure, I agree that it is doable, and it would be nice to be >able to abstract Xconq from the hex grid at some point. Having the >ability to use a grid of squares or other polygonal tiling would >open up the game engine for many more games to be >implemented/emulated. Personally, I don't feel up to it right now. Neither do I. My feeling is that hex grids are superior to square grids in almost every way. So if a game with a square grid is ported to xconq and gets a hex grid in the process, that is an improvement. Consider Civ2 as an example. Hans