From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 25636 invoked by alias); 19 Jul 2004 08:07:24 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 25616 invoked from network); 19 Jul 2004 08:07:23 -0000 Received: from unknown (HELO av11-2-sn4.m-sp.skanova.net) (81.228.10.105) by sourceware.org with SMTP; 19 Jul 2004 08:07:23 -0000 Received: by av11-2-sn4.m-sp.skanova.net (Postfix, from userid 502) id 7163437E49; Mon, 19 Jul 2004 10:07:22 +0200 (CEST) Received: from smtp4-2-sn4.m-sp.skanova.net (smtp4-2-sn4.m-sp.skanova.net [81.228.10.180]) by av11-2-sn4.m-sp.skanova.net (Postfix) with ESMTP id 60A2F37E43; Mon, 19 Jul 2004 10:07:22 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp4-2-sn4.m-sp.skanova.net (Postfix) with ESMTP id 3BED537E42; Mon, 19 Jul 2004 10:07:18 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <001301c46d3d$8b3a1a50$feb3fea9@blackbox> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 19 Jul 2004 18:14:00 -0000 To: "Robert Goulding" From: Hans Ronne Subject: Re: Weird fuel behavior Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00771.txt.bz2 >Having just tried out another lhs.g game, I simply cannot see how the mines >are fueled. They are born with no ammo, will neither 't'ake any from the >engineer that made them (or from any other unit sharing their hex), nor can >such units 'g'ive them anything (and I've just tested this out at length). >They do not happily resupply themselves from nearby units or towns, as I now >understand other units are supposed to do - and so they drop off the map 1 >turn in 4! How can I save my mines!!? Am I missing something about >resupply? According to the resupply tables they should be able to resupply from a city or engineer within a one cell distance: (table out-length ;; Net consumers of supply should never give any up automatically. ((i a b f nuke m) m* -1) ;; Cities and towns can share things around. (cities m* 1) (e m* 1) ) (table in-length ;; Supply to ground units can go a couple hexes away. (ground m* 3) ;; Cities and bases can get their supplies from some distance away. (B m* 6) (cities m* 12) (m m* 1) ) Resupply should be automatic at the start of a new turn. If that doesn't work, there must be some bug in the game. Which is not unlikely considering the fact that this is an unfinished game. Hans