From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 10285 invoked by alias); 20 Jul 2004 19:19:51 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 10256 invoked from network); 20 Jul 2004 19:19:47 -0000 Received: from unknown (HELO av6-1-sn2.hy.skanova.net) (81.228.8.106) by sourceware.org with SMTP; 20 Jul 2004 19:19:47 -0000 Received: by av6-1-sn2.hy.skanova.net (Postfix, from userid 502) id E445837E6F; Tue, 20 Jul 2004 21:19:46 +0200 (CEST) Received: from smtp2-2-sn2.hy.skanova.net (smtp2-2-sn2.hy.skanova.net [81.228.8.178]) by av6-1-sn2.hy.skanova.net (Postfix) with ESMTP id D0BC237E44; Tue, 20 Jul 2004 21:19:46 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp2-2-sn2.hy.skanova.net (Postfix) with ESMTP id 2ACEA37E46; Tue, 20 Jul 2004 21:19:45 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <200407201539.i6KFdv219401@panix5.panix.com> References: (message from Hans Ronne on Tue, 20 Jul 2004 10:02:27 +0200) <40FAF653.9090602@phy.cmich.edu> (message from Eric McDonald on Sun, 18 Jul 2004 16:14:43 -0600) <40FAF653.9090602@phy.cmich.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 20 Jul 2004 19:50:00 -0000 To: Jim Kingdon From: Hans Ronne Subject: Re: Weird fuel behavior Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00784.txt.bz2 >> If you ctrl-click on a unit, it brings up a small closeup (floating window) >> where you can examine its plans etc. Basically the same information as in >> the unit info pane. > >So you could open these for a few units and keep them open and they'd >get updated as the game proceeds? If so, that sounds like the key >advantage - watching them change, rather than just getting a static >view of a unit. That is how it works. Very helful both for debugging and for game design. >> The only thing that has held me off so far is the poor support for >> floating windows in tcltk. It took a lot of work to get the research >> popup window to behave the way it does, and it is still inferior to a >> real floating window. > >Well, I understand the reluctance. I think maybe the research window >has been improved since the last time I played a game which has >research, but I remember quirks (like not bringing it to the front >when desired or something This has been fixed now. But it took some work to get it right. , I don't really remember fully and some of >them might be related to how research interacts with turns and >movement, not just the floating-ness of the window as such). > >In SDL, I assume we'd get to write our own window code (or use one of >the many libraries out there which are designed to go on top of SDL). >I don't know whether that is better or worse than having (possibly >buggy or quirky) floating windows provided for us. SDL doesn't support multiple windows at all. So I guess one would have to implement something like a row of unit info panes in order to examin several units at once. Hans