From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 25377 invoked by alias); 4 Jun 2003 17:13:38 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 25361 invoked from network); 4 Jun 2003 17:13:37 -0000 Received: from unknown (HELO smtp2.fre.skanova.net) (195.67.227.95) by sources.redhat.com with SMTP; 4 Jun 2003 17:13:37 -0000 Received: from [212.181.162.155] (h155n1fls20o913.telia.com [212.181.162.155]) by smtp2.fre.skanova.net (8.12.9/8.12.9) with ESMTP id h54HDatS000763; Wed, 4 Jun 2003 19:13:36 +0200 (CEST) X-Sender: u22611592@m1.226.telia.com Message-Id: In-Reply-To: <20030603225718.1188.qmail@web13108.mail.yahoo.com> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 04 Jun 2003 17:28:00 -0000 To: Elijah Meeks From: Hans Ronne Subject: Re: Doctrine, Plans, Tasks, Standing Orders Cc: xconq7@sources.redhat.com X-SW-Source: 2003/txt/msg00187.txt.bz2 >The design manual isn't too clear on where to put >these commands, does anyone have any experience with >them or is there a scenario that uses them? Tasks and plans are parts of the AIs internal machinery. You should never have to deal with them as a player or game module writer. Doctrines are basic principles like how badly should a unit be damaged before it heads back for repair. You typically set doctrines for different sides as a game module writer. Standing orders are commands just like any other commands that you give to units during the game. I think they are explained in the manual. They are not widely used, though. Hans