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From: Hans Ronne <hronne@comhem.se>
To: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Cc: xconq7@sources.redhat.com
Subject: Re: The gory Xconq kernel
Date: Sat, 08 Nov 2003 13:06:00 -0000	[thread overview]
Message-ID: <l03130301bbd278e5000c@[212.181.162.155]> (raw)
In-Reply-To: <OOEALCJCKEBJBIJHCNJDKEGDGLAB.vanevery@indiegamedesign.com>

>I have no interest in rewriting the entire Xconq kernel.  That kind of
>project is what I call a Complete Waste Of Time.  If you can't
>incrementally modify it, better to write a new game from scratch!

Sure you can incrementally modify it. That's what we do all the time. But
it's written in C, like it or not. Did I take your statement about never
touching C too literally?

>That last sentence is rather disturbing.  Are you saying that no matter
>what one's skill level, the Xconq kernel is such spaghetti that modules
>of it simply cannot be untangled?  I can see myself doing Python in
>kernel, for bits and pieces here and there, as I think of a feature I
>want / need.  Particularly for AI stuff.  Are you saying this ain't
>likely to be feasible in practice?

Not at all. All I'm saying it's hard work. You won't do it in a weekend,
irrespective of your skill level.

That being said, I think the Xconq kernel could benefit from a rewrite in
an object oriented language and I encourage any such attempts. But so far
they have remained attempts :-/.

>Caveat: I have yet to attempt to understand the Xconq source code or
>read any docs about it.  Getting it to even build on Windoze was the 1st
>priority, and I still don't have a working build.

I don't understand this problem.  As Juergen Ruehle said, it's pretty
straightforward to build it under MSVC (or CodeWarrior). Didn't take me
many minutes to get a working Windows build, though I am not a Windows
developer. All you need in addition to the runtime C stuff are five
libraries: tcl84.lib, tk84.lib, kernel32.lib, user32.lib and wsock32.lib.
Replace tcl84.lib and tk84.lib with SDL.lib and SDLMain.x86.lib to build
the SDL interface.

Hans


  reply	other threads:[~2003-11-08 11:38 UTC|newest]

Thread overview: 24+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-11-07 23:46 Standardizing the Windows build Brandon J. Van Every
2003-11-08  0:40 ` Eric McDonald
2003-11-08  1:29   ` Brandon J. Van Every
2003-11-08  1:34     ` Eric McDonald
2003-11-08  2:57       ` Brandon J. Van Every
2003-11-08  1:56 ` Hans Ronne
2003-11-08  2:33   ` Eric McDonald
2003-11-08  2:55     ` Hans Ronne
2003-11-08 11:38       ` Brandon J. Van Every
2003-11-08 22:27         ` Hans Ronne
2003-11-08 22:33           ` SDL and 3D Brandon J. Van Every
2003-11-08 23:29             ` Eric McDonald
2003-11-09  2:45             ` Hans Ronne
2003-11-09  3:33               ` whose Windoze build it is anyways Brandon J. Van Every
2003-11-09 12:52                 ` Stan Shebs
2003-11-08  3:06     ` Windows native UIs Brandon J. Van Every
2003-11-08 13:58       ` Hans Ronne
2003-11-08  3:10   ` The gory Xconq kernel Brandon J. Van Every
2003-11-08 13:06     ` Hans Ronne [this message]
2003-11-08 22:59       ` Ease of MSVC build Brandon J. Van Every
2003-11-09  0:28         ` Eric McDonald
2003-11-09  0:42           ` Brandon J. Van Every
2003-11-09  1:54             ` Brandon J. Van Every
2003-11-09  4:41       ` easy build trees for non-Xconq gurus Brandon J. Van Every

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