From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 1929 invoked by alias); 23 Nov 2003 14:51:30 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 1921 invoked from network); 23 Nov 2003 14:51:29 -0000 Received: from unknown (HELO smtp14.fre.skanova.net) (195.67.227.31) by sources.redhat.com with SMTP; 23 Nov 2003 14:51:29 -0000 Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp14.fre.skanova.net (8.12.10/8.12.10) with ESMTP id hANEpRMT004175 for ; Sun, 23 Nov 2003 15:51:28 +0100 (CET) X-Sender: u22611592@m1.226.comhem.se Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sun, 23 Nov 2003 15:26:00 -0000 To: xconq7@sources.redhat.com From: Hans Ronne Subject: Please report network bugs X-SW-Source: 2003/txt/msg00907.txt.bz2 Two network bugs sneaked into Xconq in the last few weeks. One, which caused desynchs in the intro game has just been fixed. The other, which causes desynchs in the standard game, particularly if run with "world-seen", is under investigation. We know when it came in but have not tracked down the bug yet. In any case, I would like to ask those of you who use the network game to report any desynch errors immediately to me. I spent the better part of a year getting the game to run without desynch errors, and I would rather keep it that way. The sooner I get to know about new network bugs, the sooner I will be able to fix them. Hans