From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 5274 invoked by alias); 13 Dec 2003 10:47:44 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 5266 invoked from network); 13 Dec 2003 10:47:42 -0000 Received: from unknown (HELO smtp14.fre.skanova.net) (195.67.227.31) by sources.redhat.com with SMTP; 13 Dec 2003 10:47:42 -0000 Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp14.fre.skanova.net (8.12.10/8.12.10) with ESMTP id hBDAldMw005460; Sat, 13 Dec 2003 11:47:40 +0100 (CET) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <1071295051.3143.269.camel@odysseus> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 13 Dec 2003 11:08:00 -0000 To: Lincoln Peters From: Hans Ronne Subject: Re: Game Module Line Delimiters Cc: xconq7@sources.redhat.com X-SW-Source: 2003/txt/msg01022.txt.bz2 >I find it odd that colonizer.g and space-civ.g would have Mac (CR) >delimeters, since I wrote both of them on the same Linux box. You emailed them to me, and they probably got autoconverted when I opened your mail :-/. >> I would suggest the LF delimiters since that is what the bulk of >> the files already have, and it also makes grepping easier (a >> "line" containing a matching pattern won't end up being the >> entire file). > >That makes sense to me, unless anyone thinks that Xconq modules need to >be readable in Windows Notepad. The idea is that all files should be Unix format. The Mac code can open and read them anyway. We could add a similar capacity to the Windows code. Hans