From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 11061 invoked by alias); 14 Dec 2003 12:12:48 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 11054 invoked from network); 14 Dec 2003 12:12:47 -0000 Received: from unknown (HELO smtp10.hy.skanova.net) (195.67.199.143) by sources.redhat.com with SMTP; 14 Dec 2003 12:12:47 -0000 Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp10.hy.skanova.net (8.12.10/8.12.10) with ESMTP id hBECCgi7012141; Sun, 14 Dec 2003 13:12:45 +0100 (CET) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <16348.22188.789949.380740@gargle.gargle.HOWL> References: <16341.48574.728583.450851@gargle.gargle.HOWL> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sun, 14 Dec 2003 13:48:00 -0000 To: pessolo@freemail.it From: Hans Ronne Subject: Re: Pokemon-like Project for xconq framework Cc: xconq7@sources.redhat.com X-SW-Source: 2003/txt/msg01035.txt.bz2 >Hans Ronne writes: > > already today. Some, like artifacts that have special effects may require > > new code in the kernel. Compare the civ2 module. It does a pretty good job > > of emulating the real civ2, but the wonders of the world and most of the > > facilities don't do anything since this would require new kernel code. > > >which files of the kernel need to be hacked for that purpose? That depends a lot on what you want to do, but most of the run game code is in either run.c or run2.c. Hans