* Selecting plans?
@ 2004-06-11 17:09 Robert Goulding
2004-06-11 18:05 ` Eric McDonald
2004-06-11 18:39 ` Hans Ronne
0 siblings, 2 replies; 3+ messages in thread
From: Robert Goulding @ 2004-06-11 17:09 UTC (permalink / raw)
To: xconq7
I've only just started playing xconq in the last couple of days - I'm
mainly using the latest binary of the native OSX port. I've also
installed the Windows version on a PC, and I noticed a difference in
the gameplay (of the standard game). In the OSX version, you are able
to select a plan for any unit. In the Windows version (and, as I just
tested, with the Mac TCL binary) the 'Plan' item in the menu is always
grayed out. Am I missing something that I need to do to set the plan
in the non-Carbon version?
Thanks,
Robert.
--
Robert Goulding
Program in History and Philosophy of Science
University of Notre Dame
Notre Dame IN 46656
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: Selecting plans?
2004-06-11 17:09 Selecting plans? Robert Goulding
@ 2004-06-11 18:05 ` Eric McDonald
2004-06-11 18:39 ` Hans Ronne
1 sibling, 0 replies; 3+ messages in thread
From: Eric McDonald @ 2004-06-11 18:05 UTC (permalink / raw)
To: Robert Goulding; +Cc: xconq7
Hi Robert,
On Fri, 11 Jun 2004, Robert Goulding wrote:
> installed the Windows version on a PC, and I noticed a difference in
> the gameplay (of the standard game). In the OSX version, you are able
> to select a plan for any unit. In the Windows version (and, as I just
> tested, with the Mac TCL binary) the 'Plan' item in the menu is always
> grayed out. Am I missing something that I need to do to set the plan
> in the non-Carbon version?
No, I don't think so. There seems to have been a
definite development bias towards the Mac native port.
Fortunately, I don't own a Mac that is capable of running Xconq,
and so I cannot be biased towards the more mature Mac native
interface. So, in the long term I hope to tip the playing field
against the Mac native interface by either building up the SDL
interface or adding some missing functionality and polish to the
Tcl/Tk interface. However, Hans (the primary Mac developer) has
gotten a few years running start on me. :-)
Regards,
Eric
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: Selecting plans?
2004-06-11 17:09 Selecting plans? Robert Goulding
2004-06-11 18:05 ` Eric McDonald
@ 2004-06-11 18:39 ` Hans Ronne
1 sibling, 0 replies; 3+ messages in thread
From: Hans Ronne @ 2004-06-11 18:39 UTC (permalink / raw)
To: Robert Goulding; +Cc: xconq7
>I've only just started playing xconq in the last couple of days - I'm
>mainly using the latest binary of the native OSX port. I've also
>installed the Windows version on a PC, and I noticed a difference in
>the gameplay (of the standard game). In the OSX version, you are able
>to select a plan for any unit. In the Windows version (and, as I just
>tested, with the Mac TCL binary) the 'Plan' item in the menu is always
>grayed out. Am I missing something that I need to do to set the plan
>in the non-Carbon version?
No. The reason why the plan menu is not fully implemented yet in the tcltk
interface is that it is a useless feature. Here is how it works:
If you run a unit under manual control, you can set its plan to whatever
you like, but it has no effect. It's your brain that makes the decisions,
not the AI.
If you put a unit under AI control, the first thing the AI does is to scrap
your plan and pick a new one more to the AI's liking. So the plan menu has
no effect in that case either.
I've been planning to use the plan menu for a semi-automatic mode in which
units would be controlled by the AI, but forced to stick to a plan picked
by the human player. I think such a mode would be very useful. But it is
still on the todo-list.
Hans
^ permalink raw reply [flat|nested] 3+ messages in thread
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2004-06-11 17:09 Selecting plans? Robert Goulding
2004-06-11 18:05 ` Eric McDonald
2004-06-11 18:39 ` Hans Ronne
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