From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 22448 invoked by alias); 11 Jun 2004 18:39:47 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 22438 invoked from network); 11 Jun 2004 18:39:46 -0000 Received: from unknown (HELO av6-1-sn2.hy.skanova.net) (81.228.8.106) by sourceware.org with SMTP; 11 Jun 2004 18:39:46 -0000 Received: by av6-1-sn2.hy.skanova.net (Postfix, from userid 502) id 331B637E53; Fri, 11 Jun 2004 20:39:46 +0200 (CEST) Received: from smtp2-2-sn2.hy.skanova.net (smtp2-2-sn2.hy.skanova.net [81.228.8.178]) by av6-1-sn2.hy.skanova.net (Postfix) with ESMTP id 1D28737E46; Fri, 11 Jun 2004 20:39:46 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp2-2-sn2.hy.skanova.net (Postfix) with ESMTP id 1BD0F37E4A; Fri, 11 Jun 2004 20:39:45 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <083351B7-BBCA-11D8-A4CE-000A9589320A@nd.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Fri, 11 Jun 2004 18:39:00 -0000 To: Robert Goulding From: Hans Ronne Subject: Re: Selecting plans? Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00527.txt.bz2 >I've only just started playing xconq in the last couple of days - I'm >mainly using the latest binary of the native OSX port. I've also >installed the Windows version on a PC, and I noticed a difference in >the gameplay (of the standard game). In the OSX version, you are able >to select a plan for any unit. In the Windows version (and, as I just >tested, with the Mac TCL binary) the 'Plan' item in the menu is always >grayed out. Am I missing something that I need to do to set the plan >in the non-Carbon version? No. The reason why the plan menu is not fully implemented yet in the tcltk interface is that it is a useless feature. Here is how it works: If you run a unit under manual control, you can set its plan to whatever you like, but it has no effect. It's your brain that makes the decisions, not the AI. If you put a unit under AI control, the first thing the AI does is to scrap your plan and pick a new one more to the AI's liking. So the plan menu has no effect in that case either. I've been planning to use the plan menu for a semi-automatic mode in which units would be controlled by the AI, but forced to stick to a plan picked by the human player. I think such a mode would be very useful. But it is still on the todo-list. Hans