From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 15589 invoked by alias); 9 Jul 2004 19:45:17 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 15582 invoked from network); 9 Jul 2004 19:45:16 -0000 Received: from unknown (HELO av13-1-sn4.m-sp.skanova.net) (81.228.10.104) by sourceware.org with SMTP; 9 Jul 2004 19:45:16 -0000 Received: by av13-1-sn4.m-sp.skanova.net (Postfix, from userid 502) id 7474037E43; Fri, 9 Jul 2004 21:45:16 +0200 (CEST) Received: from smtp4-2-sn4.m-sp.skanova.net (smtp4-2-sn4.m-sp.skanova.net [81.228.10.180]) by av13-1-sn4.m-sp.skanova.net (Postfix) with ESMTP id 6737737E42; Fri, 9 Jul 2004 21:45:16 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp4-2-sn4.m-sp.skanova.net (Postfix) with ESMTP id D3E9637E42; Fri, 9 Jul 2004 21:45:12 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <20040709190340.89389.qmail@web13125.mail.yahoo.com> References: <20040709183252.83859.qmail@web13125.mail.yahoo.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Fri, 09 Jul 2004 19:46:00 -0000 To: Elijah Meeks From: Hans Ronne Subject: Re: Side Selection Bugs Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00691.txt.bz2 >There are two issues with side selection, both >regarding inactive sides: > >1. If a side is set to 'inactive' and you cycle >through the list of available sides once, then you'll >switch the AI to nobody after you've cycled past the >inactive side. You should not be able to cycle into an inactive side (and you cannot in those games that I tested). What may happen is that you cycle into the Independent side which is usually hidden in the list. Click "Reveal Indepside" to see what actually happens. >2. If side #1 is set to inactive then starting a game >and hitting the 'exchange' button will result in a crash. Anything that crashes the game is a bug by definition. Probably the bug in this case is assigning the human player to side 1 by defualt without first checking that it is active. Hans