From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 1535 invoked by alias); 14 Aug 2004 09:19:27 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 1494 invoked from network); 14 Aug 2004 09:19:25 -0000 Received: from unknown (HELO av8-1-sn2.hy.skanova.net) (81.228.8.110) by sourceware.org with SMTP; 14 Aug 2004 09:19:25 -0000 Received: by av8-1-sn2.hy.skanova.net (Postfix, from userid 502) id 99CC737E4B; Sat, 14 Aug 2004 11:19:18 +0200 (CEST) Received: from smtp2-2-sn2.hy.skanova.net (smtp2-2-sn2.hy.skanova.net [81.228.8.178]) by av8-1-sn2.hy.skanova.net (Postfix) with ESMTP id 8A06A37E4A; Sat, 14 Aug 2004 11:19:18 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp2-2-sn2.hy.skanova.net (Postfix) with ESMTP id 88F2A37E44; Sat, 14 Aug 2004 11:19:24 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <411D8BE5.5040508@phy.cmich.edu> References: <20040813234600.55463.qmail@web13122.mail.yahoo.com> <20040813234600.55463.qmail@web13122.mail.yahoo.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 14 Aug 2004 15:36:00 -0000 To: Eric McDonald From: Hans Ronne Subject: Re: Wrecked-Type Doesn't Apply to Detonating Units Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00894.txt.bz2 >Elijah Meeks wrote: > >> It seems that the wrecked-type-if-destroyed table >> doesn't apply to units destroyed by detonating units. >> Is this by intention? > >I don't recall intentionally setting it up that way. I suppose it could >be made to do so, but I am not sure whether that would be a good idea or >not. What if a detonating unit can also destroy another unit through >conventional means? I guess we could pretend that this is never a real >game design possiblility, and let the 'wrecked-type-if-destroyed' table >handle detonation deaths as well. If we don't, then probably YANT (yet >another new table) is called for: 'wrecked-type-if-blown-up', perhaps? How about simply wrecked-type, a default table to catch everything that is not further specificed? There are other cases as well, such as WRECK_TYPE_TERRAIN, that are not covered right now. Ideally, the code should also check wrecked-type if wrecked-type-if-destroyed et al. are missing, so that the game designer can use one table for everything if he wants to make things simple. Hans