From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 10413 invoked by alias); 19 Aug 2004 11:57:02 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 10402 invoked from network); 19 Aug 2004 11:57:01 -0000 Received: from unknown (HELO av13-2-sn4.m-sp.skanova.net) (81.228.10.103) by sourceware.org with SMTP; 19 Aug 2004 11:57:01 -0000 Received: by av13-2-sn4.m-sp.skanova.net (Postfix, from userid 502) id DE0DD37E48; Thu, 19 Aug 2004 13:56:58 +0200 (CEST) Received: from smtp4-1-sn4.m-sp.skanova.net (smtp4-1-sn4.m-sp.skanova.net [81.228.10.181]) by av13-2-sn4.m-sp.skanova.net (Postfix) with ESMTP id CD84A37E43; Thu, 19 Aug 2004 13:56:58 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp4-1-sn4.m-sp.skanova.net (Postfix) with ESMTP id 46BAC37E46; Thu, 19 Aug 2004 13:56:54 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <20040818211030.85504.qmail@web13121.mail.yahoo.com> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Thu, 19 Aug 2004 12:46:00 -0000 To: Elijah Meeks From: Hans Ronne Subject: Re: Major bug and what to do about it (long) Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00957.txt.bz2 >So I think this particular problem would be best >solved with new indirect-fire-hit-chance and >indirect-hit-chance tables. I've been thinking along the same lines. Perhaps we should have a selected unit hit-chance bonus table (uu_precision) that increases the probability of hitting a selected unit, as opposed to any unit. Precision is an important difference between different weapons. In contrast, the probability of hitting something at random should be the same, unless you have units with a spread-fire action, as already discussed. Another aspect of this whole problem is the difference (or not) between how visible and invisible units are treated. I think it might make sense for invisible units to have a reduced hit-chance in all kinds of actions. Presumably, the unit doing the actual attack will try to hit things it can see first also during an overrun. So a table uu_unseen_protected might be called for. Hans