From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 11104 invoked by alias); 13 Dec 2003 10:57:01 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 11095 invoked from network); 13 Dec 2003 10:57:00 -0000 Received: from unknown (HELO smtp10.hy.skanova.net) (195.67.199.143) by sources.redhat.com with SMTP; 13 Dec 2003 10:57:00 -0000 Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp10.hy.skanova.net (8.12.10/8.12.10) with ESMTP id hBDAuwi7020096; Sat, 13 Dec 2003 11:56:58 +0100 (CET) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <16345.806.302555.965948@gargle.gargle.HOWL> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 13 Dec 2003 11:31:00 -0000 To: pessolo@freemail.it From: Hans Ronne Subject: Re: scorekeepers with if and cond forms in the body Cc: xconq7@sources.redhat.com X-SW-Source: 2003/txt/msg01023.txt.bz2 >Are there any examples for the usage of the if- and cond- forms >in scorekeeper bodies? The only stuff that really works is last-side-wins and last-alliance-wins. You can define other scorekeepers, but then you will get a message "mplayer does not understansd the scorekeeper". I guess some of them might still work in a human player only game. Hans