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From: Hans Ronne <hronne@comhem.se>
To: Elijah Meeks <elijahmeeks@yahoo.com>
Cc: xconq7@sources.redhat.com
Subject: Re: Wrecking Revisited
Date: Sat, 22 May 2004 19:13:00 -0000	[thread overview]
Message-ID: <l03130302bcd555cf48bf@[212.181.162.155]> (raw)
In-Reply-To: <20040522190222.79034.qmail@web13124.mail.yahoo.com>

>I think designers would be better served if the code
>simply vanished any disallowed unit without reporting
>an error.  I can't see much reason for it to work like
>it does, but maybe I'm missing something.

My recollection is that this is how the wrecking code should work, i.e.
wrecks that cannot belong to their assigned side should simply vanish. So
you may have found a bug. Or possibly an overzealous run warning.

Hans


  reply	other threads:[~2004-05-22 19:13 UTC|newest]

Thread overview: 17+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-05-22  0:21 Curses and SDL apps for Windows and MacOS Hans Ronne
2004-05-22  2:27 ` Elijah Meeks
2004-05-22  2:43   ` Eric McDonald
2004-05-22 10:16   ` Hans Ronne
2004-05-22 14:05     ` Hans Ronne
2004-05-22 17:14     ` Elijah Meeks
     [not found]       ` <1085247112.1485.405.camel@localhost.localdomain>
2004-05-22 17:39         ` Eric McDonald
2004-05-22 19:02           ` Wrecking Revisited Elijah Meeks
2004-05-22 19:13             ` Hans Ronne [this message]
2004-06-06  6:11               ` Eric McDonald
2004-05-23 20:23   ` Curses and SDL apps for Windows and MacOS Stan Shebs
2004-05-23 20:37     ` Eric McDonald
2004-05-23 20:45       ` Stan Shebs
2004-05-23 21:02         ` Eric McDonald
2004-05-23 21:28     ` Hans Ronne
2004-05-23 22:42       ` Elijah Meeks
2004-05-23 22:56         ` Hans Ronne

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