From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 763 invoked by alias); 17 Jul 2004 09:50:35 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 749 invoked from network); 17 Jul 2004 09:50:34 -0000 Received: from unknown (HELO av11-1-sn4.m-sp.skanova.net) (81.228.10.106) by sourceware.org with SMTP; 17 Jul 2004 09:50:34 -0000 Received: by av11-1-sn4.m-sp.skanova.net (Postfix, from userid 502) id 9975437E4A; Sat, 17 Jul 2004 11:50:33 +0200 (CEST) Received: from smtp4-2-sn4.m-sp.skanova.net (smtp4-2-sn4.m-sp.skanova.net [81.228.10.180]) by av11-1-sn4.m-sp.skanova.net (Postfix) with ESMTP id 89CA937E48; Sat, 17 Jul 2004 11:50:33 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp4-2-sn4.m-sp.skanova.net (Postfix) with ESMTP id 4E1AB37E43; Sat, 17 Jul 2004 11:50:29 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <000901c46bb1$b6ab9ca0$feb3fea9@blackbox> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 17 Jul 2004 09:57:00 -0000 To: "Robert Goulding" From: Hans Ronne Subject: Re: Weird fuel behavior Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00752.txt.bz2 >I've just noticed this in the last few days, while I've been playing a very >long Modern game (latest WinTCL from CVS). When it is time to move a bomber >in mid-flight, I often find that it has fuel 30/30, even though it has been >out from base for at least a turn. Also, just now I moved an infantry which >was down to 1/6 fuel; the next turn it had 2/6 (and no other units were >nearby to transfer fuel). What you are seing is simply my new resupply code, which is actually working, unlike the old code. From modern.g: (table out-length (u* food 4) (coal-mine coal 4) (iron-mine iron-ore 4) (cities coal 4) ((oil-field oil-platform) oil 6) (cities oil 6) (refinery petrol 6) (cities petrol 6) (sawmill lumber 6) (steel-mill steel 6) ) (table in-length (u* food 4) (steel-mill coal 4) (steel-mill iron-ore 4) (cities coal 4) (oil-tanker oil 6) (refinery oil 6) (cities oil 6) (u* petrol 6) (engrs lumber 6) (engrs steel 6) ) What this means is that any unit can (and now will) resupply petrol if it comes within 6 cells of a city or refinery. It is a little strange that airplanes are allowed to resupply in mid-flight, but this is how the modern game works. >One other thing about the modern game. I find that mines repeatedly >disappear, so I have to keep re-laying them again and again with an engineer >or mine ship. And no, no enemy units are bumping into them. Your poor miners are probably starving to death because you neglect to feed them: (table base-consumption (u* food 1) If they are within 4 cells of a city thet will get their won food (see the above table) but otherwise you have to resupply them in some other way. Hans