From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 21796 invoked by alias); 11 Jul 2004 09:44:24 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 21786 invoked from network); 11 Jul 2004 09:44:22 -0000 Received: from unknown (HELO av6-2-sn2.hy.skanova.net) (81.228.8.107) by sourceware.org with SMTP; 11 Jul 2004 09:44:22 -0000 Received: by av6-2-sn2.hy.skanova.net (Postfix, from userid 502) id 805D837E4D; Sun, 11 Jul 2004 11:44:22 +0200 (CEST) Received: from smtp2-2-sn2.hy.skanova.net (smtp2-2-sn2.hy.skanova.net [81.228.8.178]) by av6-2-sn2.hy.skanova.net (Postfix) with ESMTP id 709C537E42; Sun, 11 Jul 2004 11:44:22 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp2-2-sn2.hy.skanova.net (Postfix) with ESMTP id CCD8737E42; Sun, 11 Jul 2004 11:44:21 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <002c01c466fd$e7a3d790$feb3fea9@blackbox> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sun, 11 Jul 2004 09:49:00 -0000 To: "Robert Goulding" From: Hans Ronne Subject: Re: Slowness in updating (especially sea) units in standard game (WinTCL) Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00703.txt.bz2 >Latest CVS of WinTCL - I've just noticed this for the first time playing >tonight. As the subject line says, I'm repeatedly finding in playing the >standard game that icons of sea units are left where there are no longer any >units, to disappear later in the turn (and ISTR that this same thing >happens more rarely with aircraft). It occurs especially with enemy craft, >but also with my own (I just moved my battleship into a city for refuelling, >and had 2 icons of it on the map, one in its original location, the other in >the city). Several times I've been surrounded by enemy craft, hit 'a' to >attack, at which point the display seems to update and I no longer have >*anything* to attack. As I say, this was not happening yesterday.... > >Robert. We are aware of the bug. It is a very strange bug in that it somehow involves the unit view code, but appears also in see-all games where this code is not used for drawing. As Eric mentioned, he doesn't see it under Linux for PC, but I do under Linux for the Mac. OTOH, I don't see it under MacOS, with either the tcltk or native Xconq version. We therefore thought that this bug was limited to Linux for the Mac, but if it also happens in the Windows app it is of course worse. Is anybody else seeing it on Linux systems? And is anybody not seeing it under Windows? It is not that obvious if you are not aware of the problem, so it can be easy to miss. Best way to detetct it is in games that start with a fight like the Korean War or Roman Civil War. Hans P.S. The above questions are directed only to those of you who build your own apps from the CVS sources. The bug appeared on July 8, so it is not present in any of the recently released binaries.