From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 21750 invoked by alias); 8 Nov 2003 13:58:57 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 21743 invoked from network); 8 Nov 2003 13:58:56 -0000 Received: from unknown (HELO smtp14.fre.skanova.net) (195.67.227.31) by sources.redhat.com with SMTP; 8 Nov 2003 13:58:56 -0000 Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp14.fre.skanova.net (8.12.10/8.12.10) with ESMTP id hA8Dwn2n007044; Sat, 8 Nov 2003 14:58:53 +0100 (CET) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 08 Nov 2003 22:27:00 -0000 To: "Brandon J. Van Every" From: Hans Ronne Subject: RE: Standardizing the Windows build Cc: xconq7@sources.redhat.com X-SW-Source: 2003/txt/msg00610.txt.bz2 >Hans Ronne wrote: >> >> In fact, the SDL Win32 libraries are now based on DirectX. So >> we already have that in the SDL interface. > >Do you mean DirectDraw, which ceased development with DirectX 7, and >doesn't do HW accelerated alpha blending? Whoopie doo. If you want Direct3D, it's not built-in, but I understand there are ways to use it together with SDL. There have been some posts on the SDL developers list about how to integrate SDL with Direct3DRM from DX9. Haven't paid much attention to this stuff, though, so I don't know how far it will take you. The key question here is: what would we use 3D support for, and how is it best implemented? Xconq is a 2D program. It could be transformed into a 3D program, and I think it's an exciting possibility. However, that if anything would require a major rewrite of the kernel. It's not enough to have 3D support in the interfaces, the games must also be able to do something useful with it! The there is the question of what kind of 3D support. I don't think we should start a D3D-OpenGL flame thread, but the latter does have advantages if you are dealing with a cross-platform project like Xconq. And it is supported (also the most recent version) in SDL. Hans