From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 4901 invoked by alias); 9 Jul 2004 16:02:10 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 4893 invoked from network); 9 Jul 2004 16:02:09 -0000 Received: from unknown (HELO av13-2-sn4.m-sp.skanova.net) (81.228.10.103) by sourceware.org with SMTP; 9 Jul 2004 16:02:09 -0000 Received: by av13-2-sn4.m-sp.skanova.net (Postfix, from userid 502) id 2996E37E4A; Fri, 9 Jul 2004 18:02:09 +0200 (CEST) Received: from smtp4-1-sn4.m-sp.skanova.net (smtp4-1-sn4.m-sp.skanova.net [81.228.10.181]) by av13-2-sn4.m-sp.skanova.net (Postfix) with ESMTP id 1AC4937E42; Fri, 9 Jul 2004 18:02:09 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp4-1-sn4.m-sp.skanova.net (Postfix) with ESMTP id 7A05D37E46; Fri, 9 Jul 2004 18:02:08 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <1552.68.122.234.217.1089386530.squirrel@webmail.io.com> References: <40EEAD66.50109@phy.cmich.edu> <200407040055.i640tDx17333@panix5.panix.com><1088896371.19592.ezmlm@source s.redhat.com> <2465.68.126.82.218.1088896685.squirrel@webmail.io.com> <200407040055.i640tDx17333@panix5.panix.com> <200407041512.i64FCx018057@panix5.panix.com> <32786.68.122.234.217.1089262126.squirrel@webmail.io.com> <40EDFCDE.9000902@phy.cmich.edu> <3302.68.126.82.218.1089339533.squirrel@webmail.io.com> <40EEAD66.50109@phy.cmich.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Fri, 09 Jul 2004 16:10:00 -0000 To: "Henry J. Cobb" From: Hans Ronne Subject: Re: Just say no to bungee paratroopers. Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00675.txt.bz2 >Both these cases have the same problem. > >Time is being used twice, once by the transport and again by the passengers. > >So the transport gets to use the entire time of the turn and then each >passenger gets a full turn. > >The fix is to count the transport's movement against the passengers as well. > >So if the transport uses up half it's movement before launching a >passenger then the passenger has only half of its own movement remaining. I'm not sure I agree with that. Many games depend on this feature, see for example the Flattops game where the ability to launch an air strike after forward deployment of a carrier is important. The mplayer is also quite good at using this strategy. I rather think that it is the galaxy2 game that needs some fixes. It should be harder to capture planets, particularly if they are adequately defended. We could probably use some GDL tables from the advances game which is very much about defending important transports (in tha case cities). Hans